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Technique Shop

Porunga
Very Extreme!
Very Extreme!
Porunga
Very Extreme!
Very Extreme!
Joined: March 26th, 2017, 5:22 am

March 28th, 2017, 8:56 pm #1

TECHNIQUE SHOP




Click the tabs below to see Techniques, their descriptions and how much TP they cost to learn
[tabs]
[tab=Tier 0]
***Tier 0 Techniques cost 1 action and 20 TP to learn.***
TechniqueAbilityDetailsTaught ByRestrictions
Absolute Zero5% FatUser lowers their body temperature and touches the target, freezing them in place. Lowers the opponent’s Actions to only 2 Actions their next turn. Can only use once per battle.AnyNone
BarrierN/AA basic energy shield. It requires the user to have 80% of their opponent’s ki stat to fully nullify damage, otherwise it cuts the damage in half. Takes the same amount of actions to use as the attack you're defending against. (Since you cannot attack with the barrier up, and are solely concentrating on defending) Can only be used on tiers 1-3. Can only use twice per battle.AnyAny except Cyborgs
Buying TimeN/AUsing your wits, you verbally taunt or physically distract your opponent in order to give an ally more time to attack. The opponent’s next attack must be aimed at you, while your ally’s next attack at that opponent becomes very difficult to dodge or block.MooriNone
Chrono Sphere7% KiThe user creates a time bubble around the target, slowing down their attack. Allows you to dodge any Tier 2 tech or lower as a free action. Can’t be used more than twice in one battle.SobaNone
Cosmic Alleviation10% KiThe user opens a portal behind the target that was just healed. The portal absorbs the healing energy, robbing it from the target, and giving it to the user instead. Difficult to dodge. Can only be used once per battle.SobaNone
De-materialization5% Fat+75% Agility to any defensive action, including blocks. Used in the same action as the defensive technique, but must add additional Fatigue costs. Requires Magic Materialization.AnyNone
Drain10% FatigueUsed to augment blocks allowing the user to absorb power from ki attacks. Adds 5% ki and durability for the remainder of the battle. Can only be used two times.AnyEnergy Dependent Androids/Demons Only
Dimensional Strike3% KiThe user strikes out at their opponent before immediately opening a portal to strike again from an unexpected angle. Allows user to use two Tier 1 or lower techs in one action (must still spend proper ki or str for techs used). Can be used to strike two opponents. If both strikes used on the same opponent, the second attack is undodgeable. Can only be used twice per battle.SobaNone
Four Witches14% KiThis technique causes the user to grow an extra set of arms from his torso. Lasts four turns and also allows for two extra actions per turn.ShenNone
Giant Form6% FatThe user pumps up their body increasing their muscle mass and height. +10% to Strength and Durability. -25% to Agility. Does 6% Fatigue each turn activatedAnyNone
Hail MaryN/AThe user knows they are going to be down for the count soon. It’s time to pull out every stop in a last ditch effort to survive. Once the user reaches 75% Fatigue, all stats are boosted by 5% for the remainder of the battle.YagnortNone
Hasshu-Ken5% FatThis technique allows you to strike much faster, making it appear as you have extra arms. This allows you two more actions for one turn for physical attacks. Does not cost an action, gained actions must be used in the same turn this technique is used. Can be used once per battle.AnyNone
Healing Light10% KiAllows the user to heal the themselves or another character on the field by 10% of the user’s ki. Usable once on the user and once on another character. When used on another character it also reduces their fatigue by 15%.DendeNone
Instant TransmissionN/AAbility to instantly transport yourself to another planet once a week. Can also dodge any attack once per battle at no cost. Can also combine with any attack tier 3 or below once in battle to cause the attack to become very hard to dodge, block, negate, or overwhelm.SobaNone
Ki Blade2% FatThe user forms a blade on any limb the user chooses, adding 2% Ki to any physical attack used on the same turn this is performed. Three times per battle.AnyNone
Kaio-KenVariesThis boosts the user's current stats by a percentage but causes HP damage for each turn which is based on the level of percentage used.King KaiGood alignments only
Lightning Aura5% FatAugments physical strikes for 2 turns by covering one's body in a powerful electrified aura. +3% Strength for attacks used. Any physical attacks that land against you will cause +2% damage to the attacker. This can give even punches a razor sharp edge of electricity, which can be used to sever limbs.KorinNone
Mind ReadingN/AAbility to dodge one move once per battle at no cost.KorinNone
Mystic Attack3% FatAllows the user to extend a limb for attacks, giving them the Hard to Dodge status and increasing their power. +15% strength or agility for one turn.SatakaNamekians, Demons, Majins, Aliens, and Bio Androids Only

Multi-Form
10% FatThe user can create clones of themselves for a limited amount of time. Each clone has a certain number of actions and cannot use attacks over Tier 2 attacks. Lasts for two turns. Each clone has 25% of the originals stats and gets two actions a piece. Only two clones can be used at a time. Once per battle. 15% fatigue.SatakaNone
Magic Materialization2% FatUsed to bring in extra equipment and/or items. Usable twice per battle. Can switch entire outfit/gear and can bring up to three new items into battle by either switching or replacing once the slot is empty.DendeNone
MimicryN/AThis allows the user to mimic one of the opponent’s attacks or techniques as long as it’s not an ability that requires a master or has a prerequisite. Twice per battle.VashaNone
Perfect BarrierFatigueCosts half the damage in fatigue, can be used on any technique. Requires Barrier. This completely protects the user from one attack, but can only be used once during a battle but does not count against usage of Barrier.AnyAndroids Only except Cyborgs
Power Ball5% KiThis creates an artificial moon that Saiyans can use to trigger Oozaru.King VegetaNone
Potential UnlockN/APermanent +15% to each stat. Only usable once.Moori/DendeNone
Powering RageN/AUser throws their hands/one hand outwards in front of them in order to block an incoming attack. Costs half the damage in fatigue to do 10% the damage. Can be used on all Tiers.MooriNone
Protective Bubble4% FatUser forms a weak sphere of energy around their body, protecting them from any two Tier 1 or one Tier 2 technique. Uses 2 actions. Can be instantly destroyed if attacked by two Tier 2 attacks simultaneously or any Tier 3 Attack.AnyNone
Psycho BarrierFatigueA more powerful energy shield that is nearly hermetically sealed, making it able to withstand even the most powerful of attacks. Costs half the damage in fatigue to completely nullify the damage. Can be used on techniques Tier 4 or below. Must know Barrier.ZeusAny except Cyborgs
Rewind8% KiWhen your opponent successfully blocks or dodges a Tier 2 attack or lower from you, you reverse time by three seconds and use your knowledge of what your opponent will do to stop them from doing it. Original attack goes through as a free action without spending additional ki, and hits automatically. Can only be used once per battle.SobaNone
SenseN/AThe ability to sense the power levels of others, negating the need for a scouter. Does not give the user an exact number like a scouter would, but does give an accurate feel for comparing another person’s power their own. Cannot be used on Cyborg or Energy Dependent androids. Passive.Shen/KorinNone
Solar Flare5% Ki The user places their fingers to their head in order to create a blinding flash of ki energy. Reduces enemy agility by 25% for 1 turn. Very Hard to Dodge. Twice per battle.Roshi/ShenNone
Speaking NamekianN/AThe ability to speak the Namekian language.Dende/Moori/SatakaNone
Stone Spit8% FatThe user spits on the opponent. While at first this seems like a mere insult, it will begin to turn the opponent body into stone. This will reduce the next two turns by 1 action each and reduce agility, durability, and strength by 10%. It cannot be blocked.DaburaDemons Only
Sonic Sway3% FatThe user of this sways side to side as the attacks come in, reacting somewhat like a blade of grass would when attacked with a large object. Increases Agility by +25% to any one dodge action.AnyNone
Spatial Redirect12% kiThe user opens up a dimensional hole that can be used to redirect any Tier 3 or lower technique and aim it toward one opponent instead. Redirected technique cannot be dodged or blocked. Can’t be used more than once per battle.SobaNone
Super Drain20% FatStronger Version of Drain. Can augment blocks allowing the user to absorb a Tier 4 or lower ki attack. Adds 7% ki and durability for the remainder of battle. Can only use once.AnyEnergy Absorbing Androids Only
Super Namek Unlocked10% FatA power up that can only be used by Namekians. Increases all stats by +20% in battle.SatakaNamekians only
SuppressionN/AThe ability to hide or reduce one’s power to any level they desire. In battle, the user can choose to start the battle with their stats reduced by any percent they choose. All stats must be reduced by the same percentage. The user can spend one action to release the suppression and raise their power level back up. Once the suppression is lifted, it cannot be reduced again. Must be used as first action in battle. Passive ability, costs no fatigue. Cannot be used by Cyborg or Energy Dependant androids.AnyNone
Telekinesis3% KiThe general ability to move minor objects without physically touching them. Can be used to pull or push items to or from the user, such as weapons. If used to throw a weapon, adds +3% Str to damage. Can be used to attempt to disarm an opponent if the user’s Str is 50% or more higher than their opponent’s. Can be used three times in battle.TooloNone
TelepathyN/AA brief and quick picture of an incoming attack is played before your mind and gives you just enough time to react. This can be used to evade two physical actions in a battle or one ki attack below tier 4. Boosts agility by 75% and costs no ki to use.Demetrious/TooloNone
Wild SenseVariesThis is an innate ability in characters which depends more on instincts than anything else. The users moves to take themselves out of the targeted area while at the same time, unleashing an instinctive attack that does 7% damage, and is based on ki or strength as dictated by the user. Boosts agility by 50% when used, and can be used to evade and attack for one united ki cost. Takes two actions, usable once per battle on any Tier 3 technique or lower.WhisNone
Zanzoken15% FatigueThis technique helps the user dodge by leaving an after-image. Can only be used twice a battle and doubles the user’s agility and makes the next attack used hard to dodge. +25% Agility for one defense.Korin/RoshiNone
[/tab]

[tab=Tier: 1]
***Tier 1 Techniques take 1 Action and are passive, you start with these.***
TechniqueAbilityDetailsTaught ByRestrictions
Basic Energy Ball5% KiA simple ki ball.--None
Basic Energy Beam5%A simple, but potent beam of energy.--None
Basic Energy Wave5%A simple, but potent energy wave.--None
BlockFatigueRequires at least 50% of your opponent’s attack score. Half Strength + half durability. Reduces damage by half. It takes half the fatigue of an attack to block it.--None
Charged Kick4% StrA kick thrown with more force than normal.--None
Charged Punch3% StrA punch thrown with greater force than normal.--None
Kick3% StrA basic kick.--None
ParryFatigueRequires 60% of your opponent’s physical score. Reduces damage by 75% to a minimum of 1%. Uses half agility + half strength. It costs 2% fatigue to parry a tier 1 attack, 4% to parry a tier 2 attack, and 6% to parry a tier 3 attack. Tier 4 attacks cannot be parried. May only be used on physicals.--None
Power UpFatigue+15% ki and strength. Costs 5% fatigue for every turn active.--None
Punch2% StrA simple punch.--None
RespiteN/A-10% Fatigue--None
Speed Burst5% Fat+15% defense score--None
Wall of DefenseN/ASeeing that your ally is in trouble, you rush forward and throw yourself in the way of an oncoming attack, taking the hit for them. User takes 100% of the damage instead of their ally.--None
[/tab]

[tab=Tier: 2]
***Tier 2 Techniques take 2 Actions and 10 TP to learn.***
TechniqueAbilityDetailsTaught ByRestrictions
Acid Spray7% KiThe user releases a jet of acidic energy from their body in order to harm the opponent.AnyNone
Bionic Headbutt8% StrUser flies directly at their opponent as their body stays perfectly straight, ramming their head into the opponent’s body.AnyNone
Black Kamehameha7% KiA powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name. Required for Super Black Kamehameha. Can be charged an extra action to do 12% damage.AnyEvil Only
Burning Attack9% KiAfter performing a preset series of hand motions, the user releases a high powered ball of ki from their palms.AnyNone
Chasing Bullet8% KiA heat seeking wave of ki energy, does not home in on Androids. Requires 175% agility to dodge.BeerusNone
Continuous Energy Bullet6% KiA series of blasts that stack damage as they are fired.AnyNone
Cosmic Cannon6% KiA flaming ball of ki energy that continues to burn after it connects. Burns for 2% damage per turn for the next 2 turns.AnyNone
Cosmic Illusion Blast10% KiA ball of ki that sticks to your opponent and then explodes. Once it connects it cannot be shaken off. Detonates next turn.AnyNone
Crasher Cannon6% KiA precise blast of energy that explodes upon impact.AnyNone
Cross Arm Dive8% StrWhile falling from a great height, the user crosses their arms over their face and chest in order to plow into the enemy. Cannot be parried.AnyNone
Crusher Ball6% KiA body sized ball of energy that has high explosive damage. +2% damage if blocked.AnyNone
Cryokinesis5% KiA mental attack on a target that convinces them their body is freezing up. Their limbs become stiff and their physical form is far reduced in its ability to take and handle damage. Reduces target's agility and durability by 50% for two turns. Using this attack on an opponent already hindered by Pyrokinesis does not stack decreased durability. Requires Telepathy.DemetriousNone
Daikaiten Kick6% StrUtilizing momentum from a quick, ki-powered spin, the user kicks at their opponent. Cannot be parried.AnyNone
Death Beam11% KiA piercing beam of energy, fired with high precision. Hard to block.King ColdNone
Demon’s Eye Blast5% KiA discharge of electricity designed to paralyze the opponent. -10% agility for 1 turn if successful.AnyNone
Dodon Ray13% KiA beam of explosive energy utilized by the crane school. Requires 150% block score vs. the attack score to block.ShenNone
Double Energy Wave10% KiTwo waves of energy fired from the hands. Hard to negate.AnyNone
Dynamite Kick12% StrA super powerful kick that explodes on contact. Half strength + half kiAnyNone
Evil Impulse4% KiA point blank energy blast that gets stronger as you grow more evil. 8% Ki if Chaotic.AnyEvil alignments only
Explosive Combination12% Ki/StrA combination of physical and ki attacks. Half ki + half strength, hard to parry.AnyNone
Eye Lasers7% KiA quick, weak beam shot from the eyes.DendeNone
Finger Beam7% KiA concentrated beam of energy fired from the tip of the finger. This is required to learn Death beam.AnyNone
Finish Buster9% KiA large orb of energy charged over the user’s head and then thrown at the target. The explosion from this attack is extremely large and is hard to dodge. This is required to learn Heat Dome.AnyNone
Full Counter7% StrUsing your opponent’s momentum, you dodge their attack and exploit its weakness to deal your own blow. Allows the user to dodge and attack in the same action. Must still meet dodge requirements. Difficult to dodge or block. Can only be used twice in battle.WhisNone
Galick Gun8% KiThe user pulls both hands to the side, one behind the other, and charge a wave of energy. Can be charged for an extra action to do 14% damage. Required for Super Galick Gun, and Double Galick Gun.AnyNone
Gigantic Press12% StrThe user charges into their opponent full force after shielding their body in a barrier of energy. Hard to block. Required for Gigantic Spike.AnyNone
God Split Cut9% KiA field of purple energy around the user’s hand, creating a blade powerful enough to bifurcate anyone.VashaNone
Hell’s Flash10% KiThe android removes his arms from the forearm down, they then release a large wave of energy from both arm holes. This is extremely destructive and is hard to negate. +2% damage per turn for the next two turns, even if blocked.AnyAndroid Only except Bio
Honoo 11% KiA fire breathing technique. capable of inflicting damage over time, giving burn status. +2% damage per turn for the next two turns, even if blocked.DaburaNone
Ice Ray6% KiThe user fires two waves of extremely cold air which freezes the opponent to some degree. This causes the muscles and biochemical response times to slow. Two turns of “frozen” status that reduces agility and Strength by 30%, does 6% damage.AnyNone
Jackhammer8% StrThe user clasps both their hands together in the air and brings their fists down together to land a single, solid blow on their opponent’s head. Difficult to block.YagnortNone
Javelin Kick7% AgiA series of kicks that are meant to be more cumbersome than powerful. Deals low damage, but requires focus to avoid. When used just before another physical attack, the second attack is harder to dodge or block. AnyNone
Kamehameha7% KiA powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name. Can be charged an extra action to do 12% damage. Required for Super Kamehameha.AnyGood Only
Kiai-Ho5% KiThis is an invisible blast generated from the body, eyes, hands, etc. that is very hard to dodge due to it being a surprise invisible attack.LedgicNone
Mach Kick5% StrThe user rains down kicks upon his opponent at extremely high speeds. Can be sustained to do +4% damage each action. Hard to dodge.AnyNone
Masenko8% KiThe user puts both hands over their head , one behind the other, and charges a wave of energy as he chants the name and shoves his hands forward. Can be charged for an extra action to do 13% damage. Required for Super MasenkoAnyNone
Original Kamehameha10% KiA powerful concentrated wave of energy fired from both hands. The user cups their hands behind one side and chants the name. Slightly more powerful than Kamehameha. Can be charged an extra action to do 15% damage. Can be used in place of Kamehameha to qualify for Super Kamehameha.RoshiGood Only
Photon Energy Blast8% KiA one or two handed blast of energy from the absorption pads of an android.AnyEnergy Dependent Androids Only
Psychic Bomb11% KiThis creates an orb of invisible psychic energy that explodes upon contact with the target. Hard to dodge.AnyHumans Only
Pyrokinesis8% KiA mental attack on a foe that convinces them their body has caught flame. Their pain sensors go haywire and their ability to stay guarded and battle-ready heavily decreases. Reduces target's strength and durability by 50% for two turns. Using this attack on an opponent already hindered by Cryokinesis does not stack decrease durability.DemetriousNone
Reversal Launcher12% KiA two part ki attack. First the user fires a small green orb of energy to distract their enemy, then quickly moves to their target’s blind spot and fires another stronger orb while hovering upside down. The first attack does not need to hit for the second to be successful. The second attack is difficult to dodge.ZeusNone
Rock Paper Scissors5% StrA physical-based technique which involves three attacks: a punch, an open palm strike, and an attack at the opponent’s eyes.AnyNone
Scattershot4% KiThe user shoots several tiny orbs of power at the target. Does not do a lot of damage, but is very difficult to block, dodge, or deflect.WhisNone
Shadow Crane Strike8% KiThe user performs a crane pose, folds their arms across their chest, and then launches a Ki Blast from their right hand.ShenNone
Kigan13% A sphere of energy that can be controlled by the user. It slams into them multiple times before exploding on contact. Hard to Dodge.King KaiNone
Telekinetic Shield7% KiUtilizing your mental training, you reach out into the world and grab ahold of the closest object you can find. You then bring it to you and use it to block an incoming attack. Can be used to defend against a Tier 3 attack or lower. Can be used to defend against two Tier 1 physical attacks. Requires telepathy.TooloNone
Tribeam13% KiThe user puts their hands together in front of them in the form of a triangle. The center of which can be used to ‘zoom in’ as it charges energy. Can be charged for an action to 17%. Required for Neo Tri-Beam.ShenNone
Vortex Crusher7% StrThe user spins in place, building momentum and using it to put more power into their strike as their elbow comes down hard on their opponent’s head.BeerusNone
Wahaha No Ha13% KiThe user takes in a deep breath, and laughs as they charge energy into their mouths to let out a powerful wave of energy. Hard to negate.AnyNone
Whiplash6% KiA wave of high impact energy meant to throw off the target’s footing by sending them flying. Does minimal damage, but causes the target to lose one action on their next turn. Difficult to block, cannot be deflected. Can be used twice in battle.DogNone
Wolf Fang Fist5% KiA series of rapid, ki charged melee strikes. Costs 5% ki per action sustained.AnyNone
[/tab]

[tab=Tier: 3]
***Tier 3 Techniques take 3 Actions and cost 15 TP to learn.***
TechniqueAbilityDetailsTaught ByRestrictions
Accel Dance15% KiThe user releases several dozen blasts of energy from long range in an effort to overwhelm their opponent’s defenses. Must know Continuous Energy Bullet.AnyNone
Barrage Death Beam21% KiA barrage/quickly fired series of Death Beams. Very hard to block. Requires Death Beam.King ColdNone
Big Bang Attack16% KiA powerful energy attack that creates an enormous explosion upon contact and leaves a huge mushroom cloud. The user extends an arm toward their opponent, with their palm open and pointed up at a ninety degree angle. Very hard to negate.AnyNone
Bionic Punisher14% KiA Stronger Version of the Eye Laser technique. Must know Eye Laser.AnyNone
Brave Cannon15%The user puts his two arms on his right side and charges a large, powerful ball of ki. Then, he throws the ball at his opponent, causing an explosion which inflicts a large amount of damage.Elder KonatsianNone
Brave Slash20% KiThe user slashes the opponent with multiple sharp ki attacks.Elder KonatsianNone
Brave Sword Attack13% StrThe user double slashes the opponent. Then, he charges energy on the Brave Sword, and runs towards the opponent. He stops in midair, then slashes the opponent in light speed. Must be wielding a sword.Elder KonatsianNone
Burning Storm17% KiA one handed barrage, utilizing several one handed Buster Cannon waves. Can be charged to 20%. Requires Buster Cannon.AnyNone
Buster Cannon15% KiCharging energy in both palms, the user releases a powerful wave of ki toward the enemy. Cannot be overwhelmed.AnyNone
Complete Shot20% StrA high powered physical attack, augmented by the user’s ki.AnyNone
Darkness Rush22% StrRush towards your opponent and deliver an unrelenting barrage of kicks and punches at them. Hard to block.AnyNone
Death Ball23% KiA huge ball of energy, mainly used by changelings, that can destroy planets. Hard to dodge.King ColdNone
Death Fork20% StrWith a quick burst of speed, the user rams their opponent head first, using the horns on their head to gouge the target. Inflicts heavy damage. Very difficult to dodge or parry, and cannot be blocked or overwhelmed. Mostly used by Changelings, but can be taught to any character that has horns on their head.King ColdEvil Only
Death Wave16% KiA wave of energy with a powerful, piercing effect. Hard to block.AnyNone
Destructive Wind16% KiAn outwardly expanding wave of electricity designed to destroy the enemy. Hard to dodge. Requires Demon’s Eye Blast.BeerusNone
Destructo Disk17% KiA disc of energy capable of bisecting an opponent. Cannot block.AnyNone
Dirty Fireworks14% KiThe user sends an invisible thread of energy toward the opponent, stretching from their fingertips. Requires 150% agility to dodge.LedgicNone
Dirty Halo15% Ki Extending their hands to the sky, the user manifests a large orb of power above their opponent’s head before dropping it on top of them. Can be charged one action for an additional 5%. Extremely difficult to dodge or deflect.RoshiNone
Dragon Rush14% StrUtilizing a burst of ki energy, the user thrusts themselves fist first at the opponent.AnyNone
Energy Geyser23% KiThe user aims their hand at the ground below their target as the ground explodes while a geyser of powerful energy is shot upwards from the ground and into the air. Hard to block.LegicNone
Eraser Gun14% KiThis attack can be fired at different levels, even making it powerful enough to destroy planets. The user simply leans over, and after charging large amounts of energy into his throat he fires it from his open mouth, as he yells or appears to yell or scream.Sataka, King VegetaNone
Exploding Wave15% KiBy gesturing upward with the hand, the user creates a massive explosion at ground level.King VegetaNone
Explosive Demon Wave18% KiA high powered wave fired from the user’s off hand, using the other hand as a brace to aim. Hard to dodge.AnyNone
Fierce God Slicer19% KiUpgrade to God Split Cut. The user emits a blade of violet energy from his hand to slash and stab their opponent. It seems to be enhanced by the form's ki aura. Must know God Split Cut.VashaNone
Galactic Buster19% KiThe user puts both hands in front of him/her self and charges a single sphere of energy. This is then split into two and fired in the form of two beams. Because It uses two beams it is much more difficult to negate and/or overwhelm. Requires Double Energy WaveZeusNone
Galactic Donut15% Ki(Cannot be Negated) The user forms a powerful ring of energy. They then throw this at the opponent where it will attempt to constrict and crush them before exploding. The explosion is hard to dodge and cannot be blocked due to it being wrapped around the target.AnyNone
Gigantic Blaze17% KiA large burst of energy emitted from below the opponent. Hard to dodge.AnyNone
Guilty Flash18% KiA widespread burst of evil energy that acts somewhat like a shotgun. User must be in close range to use this. Does 22% damage upon characters who have a good alignment.AnyEvil Alignments Only
Hell’s Inferno20% KiThe user puts both hands in front of their body as they shoot out a large spiraling flame that melts the ground in its wake. Blocking this attack lowers speed stat by 10% for two turns due to being burned.AnyNone
Hellzone Grenade22% KiThe user fires many blasts which seem to miss, surrounding the opponent on all sides. The user the causes them to collapse towards the opponent. Very Hard to dodge and negate.AnyNone
Hundred Fists20% StrOnce the user is in range of their opponent, they fire off a quick combo of punches ranging from jabs, crosses, uppercuts, hooks, back fists...etc. That looks as if one hundred of them were thrown at their opponent. Very hard to block or dodge.AnyNone
Kankousen15% KiThe user fires an energy beam from the finger that is short and seemingly made of triangles. Considered an upgrade to Finger Beam.YagnortNone
Light Grenade18% KiThe user places both hands in front of themselves, the finger tips touching but palms away from each other. In this space they charge an extremely concentrated orb of energy, which absorbs the light from around the area and makes the area around the user appear darker. It is then launched at extreme speed, and explodes upon impact. Hard to Dodge.Elder KonatsianNone
Mighty Strike20% StrWith an expert swing, the user bears their weapon down on their opponent for a savage hit. Must be wielding a melee weapon. Blocking deals 3% more damage.WhisNone
Milky Cannon20%A powerful beam of energy launched from one hand.AnyNone
Neo Tribeam19% KiPerformed in the same manner as Tri-Beam but with much greater force. It drains into one’s life force as well as their ki due to it’s high power. Can sacrifice up to 20% Health to increase damage up to 20%. Requires Tribeam.AnyNone

Nova Strike
15% KiThe user charges up and surrounds themselves with a purple sphere of energy before charging at their opponent and headbutting them. Inflicts heavy damage. Sphere can act as a shield against a single technique Tier 2 when being used.ZeusNone
Piercing Light17% KiA ray of holy light that can pierce through a target’s body, only to change direction to pierce them a second time. Does an additional 5% damage to Evil or demonic characters. Cannot be blocked or deflected, very difficult to dodge, negate, or overwhelm.DogGood Only
Power Blitz15% KiThis is a wave of electrified energy making it cause slightly more damage even if blocked. +3% damage, even if blocked.AnyAndroids Only
Psycho Thread17% KiPsychic strings meant to wrap around limbs and slow down opponents. You reach out with your mind, forging tangible but nearly invisible strings of energy. You wrap them around your enemy’s body and cut off their ability to move. Can cut an opponent’s actions in half and cause their remaining actions to be only defensive related. Does no damage despite ki cost. Requires Telepathy.DemetriousNone
Pulse Ball19% KiUser creates a giant energy ball that can be shot with one hand, moves slow but powerful.AnyNone
Riot Javelin15% KiA powerful condensed sphere of energy, which can pierce through targets. It will explode if the target is too tough to pierce. Can be charged an action to explode for 5% more damage.AnyNone
Rocket Punch14% StrUser aims their fist at their opponent. The fist shoots off their wrist like a rocket and slams into their opponent, dealing heavy damage.AnyAndroids Only except Bio
Sneak Attack22% Ki The user extends their hand toward their opponent and summons forth energy, but the energy orb appears on the other side of the target and rushes them from behind. Extremely difficult to dodge, block, negate, overwhelm, or deflect. Can be charged one action for an extra 5%. Can only be used once in battle.ZeusNone
Super Kamehameha17% KiA more powerful version of the Kamehameha, used and fired in the same manner but with much more destructive force released. The wave is often as large or larger than the user’s body. Hard to block, can be charged for an action to 20% damage.AnyGood Only
Super Black Kamehameha17% KiA more powerful version of the Kamehameha, used and fired in the same manner but with much more destructive force released. The wave is often as large or larger than the user’s body. Hard to block, can be charged for an action to 20% damage.AnyEvil Only
Super Masenko19% KiUsed and fired in the same manner as the Masenko, but over-charged with energy, creating a much large wave, almost as large as the users body. It’s destructive power is increased dramatically. Required for Hyper Masenko.AnyNone
Telekinetic Slam15% KiUses one's mind to affect his surroundings to defend and attack. They can also use it to re-shape their surroundings to their liking to some degree. Hard to dodge, cannot be deflected.AnyNone
Time Bullet15% KiA spiritual successor to Wild Sense. User defends against an attack with a block, negating half of the damage of any Tier 3 attack or below. User then grabs at the opponent in an attempt to capture them in a hold and unleashes a vicious mental bombardment. The user's thoughts are the weapons. Requires Telepathy.TooloNone
Trap Shooter18% KiUser draws their right hand back and charges a green or yellow energy sphere. Then, they wave their hand forward and fire several, compact, powerful energy sphere bullets that follow the opponent’s movements and inflict considerable damage. Extremely difficult to dodge. Cannot be deflected.LedgicNone
Ultra Punch21% StrStarting from a distance, the user rushes his opponent at full speed and aims a punch directly between their eyes. Difficult to dodge. Cannot be parried, hard to block. +5% Damage if Blocked.AnyNone
[/tab]

[tab=Tier: 4]
***Tier 4 Techniques take 4 actions, and cost 20 TP to learn.***
After you use a Tier 4 Tech, you have 3 full turns until you can use another.
TechniqueAbilityDetailsTaught ByRestrictions
Annihilation Wave30% KiAn attack that detonates on contact to create a massive geyser of energy. Very hard to block, hard to negate.AnyNone
Calamity Blaster25% KiA large and high powered wave of energy that can also be fired as a ball, +20% ki when used to negate or overwhelm another technique.AnyNone
Death Razor26% KiThe user creates a huge barrage of Death Beams by swiping their hand through the air. Requires 200% Str/Agi score to deflect. Requires Death Wave.BeerusNone
Dimension Sword Attack30% Str/KiA combination attack meant to tear an opponent asunder. You focus your mental abilities into your sword and warp it into a weapon of vast destruction. You are able to attack once but the resulting devastation from it can shake worlds. Uses strength and ki traits. Turn after use, user’s actions are cut in half. Very hard to block and cannot be parried. Requires Telepathy and Shadow Savage Blade. Can only be used once per battle.DemetriousNone
Double Galick Gun28% KiThe user fires a Galick Gun from both hands, however the power is only slightly stronger than the normal Galick gun due to the energy being divided. Hard to Negate due to it being two beams. Required for Final Burst Cannon.AnyNone
Dragon Fist31% StrThe user goes to strike their opponent, releasing a dragon-shaped wave of energy to surround and destroy them. Very hard to black, cannot be parried.AnyNone
Eraser Cannon29% KiA chargeable ball-like blast of energy. Can charge for +2% per action. Hard to negate.AnyNone
Execution Beam29% Ki The user fires a massive energy beam from one hand with the intent to instantly slay their opponent. Extremely hard to block or deflect.YagnortNone
Evil Containment Wave30% KiA technique used to banish an evil foe to Hell. Does an additional 5% damage to Chaotic players and demons. Must be the last action made on the user's turn, and the target must spend entire turn attempting to escape it or be sent straight to Hell. Extremely difficult to negate, overwhelm, and dodge. Cannot be blocked or deflected. If the technique is not successful, user's Ki score must be twice that of the target's Durability score or they take 30% of total HP in damage. Damage taken from unsuccessful attack is not subject to Durability reduction.DogGood only
Fierce God Scythe35% KiUpgrade to Fierce God Slicer. The user is able to use an enhanced version of the technique, they emit a Scythe of violet energy from his hand to slash and stab their opponent. It seems to be enhanced by the form's ki aura. Must know Fierce God Slicer.VashaNone
Final Burst Cannon25% KiThis is an upgraded version of the Double Galick Gun, launching two very powerful waves of energy. Hard to negate due to it using two waves. Double Galick Gun is required for this attack.AnyNone
Final Explosion100% KiA much more powerful version of Self Destruct. The user packs far more power into their bodies before they explode. This attacks hits the entire area, hitting allies as well as enemies making it very hard to dodge. Self Destruct is required for this attack.AnyNone
Final Flash30% KiA powerfully charged wave of energy capable of destroying planets. Cannot be deflected.AnyNone
Final Shine Attack26% Ki A powerful beam of energy that is capable of inflicting huge amounts damage. It’s focused energy is great enough affect the area around the user.AnyNone
Forgiven, Not Forgotten20% Str/KiA strike meant to disarm an opponent completely. The Kanassans remember the Saiyan’s devastation and have no intention of letting it befall them again. This is a combined strike meant for the pressure points of the opponent. If it hits, the opponent is thrown into a wild flashing array of future events with which they can’t discern. Causes the “stun” effect and remaining action must be used to “break” out of the vision. Uses ki and strength. Requires Telepathy.TooloNone
Gamma Burst Flash40% KiUser charges ki in both hands and releases it in an inverted position, resulting in a devastating beam capable of greatly damaging an opponent, even if they are stronger than the user. Cannot be negated. Does an additional 15% fatigue to the user.King KaiNone
Gigantic Spike26% StrThe user rams into the opponent just like he was using a Gigantic Press, but then grabs the head of his opponent and slam it into the ground. Requires Gigantic Press.AnyNone
Grand Smasher25% KiA powerful orb of energy fired from an open palm. The sphere explodes on contact. Required for Galactic Buster.AnyNone
Heat Dome27% KiA large wave of energy, an expansion of the Finish buster. The highly condensed energy causes far more heat than normal from most attacks. Due to this it is difficult to block successfully. Requires Finish Buster to learn.AnyNone
Hyper Masenko26% KiUsed and fired in the same manner as the Masenko, but charged with enough energy to warp and damage the user's surroundings. It releases a massive wave that has the potential to destroy planets. Cannot be negated.AnyNone
Kill Driver29% KiThe user creates a fiery ring of ki and launches it at his opponents, releasing a massive explosion that is strong enough to kill a Great Ape.AnyNone
Lightning Arrow26% KiThe user creates many orbs of energy above the area or opponent, and then rains them all down at once. Very Hard to Dodge.AnyNone
Mystic Shooter29% KiA barrage of energy discs, capable of removing limbs. Cannot be deflected. Requires Destructo Disk.AnyNone
Omega Blaster30% KiThe upgrade of Eraser Cannon. Easily capable of destroying planets. A small orb is released from the user’s hand, but once it comes into contact with the surface, a person, or another attack it expands to great sizes. It is far larger than the user and is even larger than most ultimate. Hard to dodge, very hard to negate.King VegetaNone
Planet Burst30% KiThis is a large sphere of explosive energy, capable of destroying planets. The orb formed is normally far larger than the user.AnyNone
Self Destruct100% KiThe user blows themselves up after concentrating large amount of energy inside their bodies. This kills the user and severely damages anyone near them for a short radius. Hard to block. Required for Final Explosion.AnyNone
Soul Punisher33% KiThis is a nearly invisible attack thrown at the opponent. Instead of exploding it corrodes the body of the opponent from the inside. As long as it touches the opponent it will have this effect. +40% against evil alignments. Nearly Impossible to Block.DogGood Alignments Only
Special Beam Canon26% KiThe user charges energy into the tips of their index and middle fingers as it’s pressed against the forehead. It launches with one beam of energy and another spiraling around it. It can drill through objects and people easily. Nearly Impossible to block.AnyNone
Spirit Bomb25% KiAn attack that utilizes energy from the user’s surroundings. It can be charged for +25% more damage per action used to charge. Allies in battle can lend you their energy giving the attack +10% THEIR Ki/Fatigue per action.King KaiGood Only
Super Ghost Kamikaze Attack29% KiThe user breathes out ghost-like copies of themselves. These spectres generally have no legs and simply float. If touched by anything they will violently explode, causing large amounts of damage. It will cause +5% more damage than normal if the opponent blocks. Hard to Dodge.AnyNone
Super Wahaha No Ha28% KiPerformed in the same manner as the Wahaha No Ha but with much more force, capable of destroying large areas and even planets. Requires Wahaha No Ha.AnyNone
Thunder Flash Attack37% KiThe user places both their arms together and in front of their body as their fists are clenched. From there, the user shoots a stream of fiery inferno at their target. Hard to block.AnyNone
Thunder Shock Surprise50% KiShoot some goddamn lightning at a mafucka and shock the shit out dat bitch! Extremely Lethal. Difficult to dodge or block.RoshiNone
Twin Stars of Darkness25% Ki(Hard to Dodge) (Req Chasing Bullet) Two high powered balls of energy that will chase the opponent. Requires Chasing Bullet. Requires 150% agility to dodge.AnyNone
Ultimate Kamehameha28% KiThe most powerful version of the kamehameha. Also launched the same manner but with enough force to severely damage the area around the user and even destroy planets. Much larger than the user’s body in size, it will overwhelm smaller attacks more easily. Requires 200% Str/Agi score to deflect.AnyGood Only
Ultimate Black Kamehameha28% KiThe most powerful version of the kamehameha. Also launched the same manner but with enough force to severely damage the area around the user and even destroy planets. Much larger than the user’s body in size, it will overwhelm smaller attacks more easily.Requires 200% Str/Agi score to deflect.AnyEvil Only
[/tab]

[tab=Status Effects]
NEW TECHNIQUE STATUS EFFECTS
***Status Effects cost 35 TP to learn.***
A Status Effect can be added to techniques to cause additional damage or effects. These can be purchased and added to a technique you have of your choosing. Each Status effect costs 35TP. Can only add one status effect per technique and it can only be used once a battle to prevent spamming and stacking the status.

- Cut: If attack hits, it cuts the opponent causing Bleed damage. (Bleeds do 2% HP damage per turn, and can stack two times (to a max of 4% HP per turn).
- Pierce: If attack hits, it goes right through the opponent causing severe damage to the opponent. (Bleed damage: 2% HP Damage per turn and endurance drops 4%once)
- Burn: If attack hits, it burns the opponent causing opponent's HP to drop 3% each turn unless healed. Endurance drops 3% once)
- Stun: If attack hits, it stuns the opponent causing the opponent to lose all their actions on their next turn except for one.
- Crush: If attack hits, it crushes the opponent helplessly against the attack causing additional 2%dmg to the attack.
[/tab]

[tab=Custom Techs]
CUSTOM TECHNIQUES

Once you hit LVL 10 you unlock the ability to create Custom Techniques for 50 TP a piece!
To submit your techniques for staff approval, reply below using the template

Code: Select all

[b]Technique Name:[/b]
[b]Tier:[/b]
[b]Ki or Physical:[/b]
[b]Damage %:[/b]
[b]Description:[/b]
[/tab]
[/tabs]
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Shenron
Very Extreme!
Very Extreme!
Shenron
Very Extreme!
Very Extreme!
Joined: March 26th, 2017, 4:34 pm

May 28th, 2018, 6:23 pm #2

PAGE 2

Click the tabs below to see Techniques, their descriptions and how much TP they cost to learn[/center]


[tabs]
[tab=Tier 0]
***Tier 0 Techniques cost 1 action and 20 TP to learn.***
TechniqueAbilityDetailsTaught ByRestrictions
Sword of Hope10% FatigueMust know Spirit Bomb and Big Swing. *Takes 4 Actions to gather Energy* The user creates a sword made out of pure energy given to him by those willing to offer their energy. The energy encompasses the users original sword. (Can only use Final Hope Slash once activated.)AnyNone
Candy Beam11% FatigueOnly Majins can learn. Shoot lightning like energy at your opponent and turn them into any type of candy you wish! Once your opponent transforms you can gnaw on them. Allows you to hit your opponent freely with any Tier 2 Attack. Can only use once per battle. Cannot Block or Counter. AnyMajins Only
Clothes Beam7% FatigueOnly Namekians can learn. You are able to create clothing with a quick burst of energy. In battle, You are able to create custom clothing for one other person, that raises their Durability by +7%. Can only use once in battle.AnyNameks Only
Summoning The Dead35% FatigueOnly Demons can learn. If anyone dies on the battle field during battle, you are able to resurrect them. However, they are in a zombified state (Cannot talk) and will only have 1,000HP. You can control them until they’re defeated, but their attacks only do 25% damage what they normally would due to their weak/dead condition. Can only use during a Death Match. Can only use on a dead individual once (Meaning no multiple resurrections on the same person). Does not work if opponent self-destructs/vaporized. Does not work on androids. Once the battle is over, the zombified individual is free of the curse. HellDemons Only
Body ChangeUses Ki Stat and takes 4 Actions to performThe user swaps bodies with his opponent. All stats are swapped over, including HP for 4 turns. If your opponent dies in battle while the bodies are swapped not your stats. You can use that individual's body for as long as the opponent is dead. Once the opponent comes back to life, the bodies return to normal. (Very Hard to Dodge, can't be deflected or blocked. Can only use twice in battle)AnyCan only learn on Cold
Self Harm--The user has the option to hurt themselves. However you can only do it with a Tier 1 or 2 technique. Although it adds +2% more damage. (Can only uses twice in battle)AnyCan only learn on Cold
Ginyu Pose #1--+2% to HP (Once per battle, 2 Actions to perform)AnyCan only learn on Cold
Ginyu Pose #2--+2% to Strength (Once per battle, 2 Actions to perform)AnyCan only learn on Cold
Ginyu Pose #3--+2% to Ki (Once per battle, 2 Actions to perform)AnyCan only learn on Cold
Ginyu Pose #4--+2% to Endurance (Once per battle, 2 Actions to perform)AnyCan only learn on Cold
Ginyu Pose #5--+2% to Durability (Once per battle, 2 Actions to perform)AnyCan only learn on Cold
Super Leader--Can Sacrifice his Actions and add them to the other members of their alliance. AnyCan only learn on Cold
Mood Maker8% FatigueGrants +5% to Ki to every member of your alliance as long as they're all alive for the remainder of battle. (Can only use once per battle and uses all actions to perform, can only be used by one person in your alliance during battle)AnyCan only learn on Cold
Super Breathe5% FatigueThe user inhales deeply, and then exhales creating a huge gust of wind similar to a hurricane and blows it away. Can be used to deflect any Ki attack of Tier 2 or lower aimed at an opponent in battle. Usable twice per battle.AnyCan only learn on Cold
Recoome's Fighting Pose--+10% to Durability and Current HP(Once per battle, 4 actions to perform)AnyCan only learn on Cold
Time Freeze15% FatigueThe user is able to stop the flow of time for as long as they are able to hold their breath. Allows one extra action per turn, either allowing 1 perfect evade or make one attack very hard to dodge. No ki cost. Can only use once per battleAnyCan only learn on Cold
Telepathy--A brief and quick picture of an incoming attack is played before your mind and gives you just enough time to react. This can be used to evade two physical actions in a battle OR one ki attack Tier 3 and below. Boosts agility by 75% for one turn and costs no ki to use.AnyCan only learn on Cold

[/tab]

[tab=Tier: 1]
***Tier 1 Techniques take 1 Action and are passive, you start with these.***
TechniqueAbilityDetailsTaught ByRestrictions
Slash6% StrA bladed weapon attack where the user can slash at their opponent vertical/horizontal/diagonal--None
Swing6% StrA Bladed or Blunt weapon attack where the user swings their weapon at their opponent like a bat.--None
Thrust7% StrA Blunt weapon attack where the user dives at their opponent with their weapon.--None
Stab7% Str.A bladed weapon attack where the user stabs downward, upward, or any way possible with their weapon.--None
Disarm7% StrThe user attempts to disarm the weapon user by any means necessary. Once the weapon is free, the weapon user will not be able to user their weapon on their next turn. Can only perform three times in battle.--None
[/tab]

[tab=Tier: 2]
***Tier 2 Techniques take 2 Actions and 10 TP to learn.***
TechniqueAbilityDetailsTaught ByRestrictions
Rapid Sword Stream11% KiThe user slashes at their opponent multiple times over and over before delivering one final mighty slash.AnyNone
Another End8% KiThe user rushes towards their opponent and comes to a sudden stop in front of them as they aim their hand directly at them and fire a ki blast that sends their opponent flying backwards.AnyNone
Ginyu Force Special Combo10% StrUser rushes towards their opponent with a flying knee, followed up by a powerful barrage of punches before ending the combination with a heavy spinning kick.AnyMust learn on Cold
Strong Jersey8% Str.The user charges the opponent at blinding speed with his elbow.AnyMust learn on Cold
Crasher Cannon7% KiA combination of energy waves. Can be combined with another team mateAnyMust learn on Cold
Full Power Energy Ball5% KiUser throws a full power energy ball at their target.AnyMust learn on Cold
Red Comet Attack6% KiMust know Crusher Ball. Combined with another team mate (Must know Mach Kick), the user creates a normal Crusher Ball and if the opponent dodges the attack, your team mate swoops in and attacks the opponent with his Mach KicksAnyMust learn on Cold
Recoome Hip Attack10% Str The user roundhouse kicks his opponent away. Then, he moves behind them, and attacks them a roundhouse kick and two hook punches. Finally, the user turns around and bottom thrusts the opponent away, slamming them with his buttocks and inflicting a great deal of damage.AnyMust learn on Cold
Recoome Boom8% StrThe user calls out the name of the attack and elbows the opponent on their head, knocking them down to the ground.AnyMust learn on Cold
[/tab]

[tab=Tier: 3]
***Tier 3 Techniques take 3 Actions and cost 15 TP to learn.***
TechniqueAbilityDetailsTaught ByRestrictions
One Inch Punch20% Str.When your opponent is only one inch away from you, you can land a devastating punch that also lowers their Agility stat by 20% their next turn. Can only use once per battle. AnyNone
Shining Sword Attack21% Str.The user swings their sword with a vertical slash, then continues by slashing the opponent at lighting fast speed. Before shooting their free hand underneath their arm, and blasting the opponent with a Ki blast. AnyNone
Super Burning Attack17% Ki. Must know Burning Attack. A more powerful version of the Burning Attack. Hard to Block.AnyNone
Super Dodon Ray15% Ki. The user fires a more powerful Dodon Rays at their opponent. Must know Dodon Ray. Hard to dodge. AnyNone
Galaxy Dynamite21% Ki.User fires a barrage of energy blasts that shower their opponent relentlessly. (Hard to Dodge)AnyMust learn on Cold
Ginyu Strike23% Str.The user punches the opponent up in the air, and then he punches him more in mid-air and elbows him down again hard. AnyMust learn on Cold
Continuous Crasher Cannon19% Ki.A more powerful version of the Crasher Cannon. Can be combined with another team mate.AnyMust learn on Cold
Purple Comet Attack18% Str. Must be combined with a team mate who knows this attack as well, The users flies quickly around each other and creates a powerful vortex, whatever that large purple vortex hits is heavily damaged. AnyMust learn on Cold
Purple Spiral Flash21% Ki.Combined with another person who also knows this attack, the users fly quickly with one other team mate as they make a fast spinning purple colored spiral. From there, the users fire off an enormous amount of energy blasts at their target. AnyMust learn on Cold
Fast Hundred Fists25% Agility.A variation on the original. Once the user is in range of their opponent, they fire off a quick combo of punches ranging from jabs, crosses, uppercuts, hooks, back fists...etc. That looks as if one hundred of them were thrown at their opponent. (Very hard to block or dodge.AnyMust learn on Cold
Reoome Eraser Gun20% Ki.This attack can be fired at different levels, even making it powerful enough to destroy planets. The user simply leans over, and after charging large amounts of energy into his throat he fires it from his open mouth, as he yells or appears to yell or scream. Can be charged for an extra 1 or two actions; each adding 4% ki damage.AnyMust learn on Cold
Recoome Renegade Bomber23% Ki.First, Recoome strikes a pose as he charges reddish-pink energy spheres in his hands. Then, he fires them in a rapid-fire fashion at the opponent, inflicting a great amount of damage.AnyMust learn on Cold
Recoome Mach Kick22% Str.The user dashes towards their opponent surrounded by ki to deliver a powerful kick. AnyMust learn on Cold

[/tab]

[tab=Tier: 4]
***Tier 4 Techniques take 4 actions, and cost 20 TP to learn.***
After you use a Tier 4 Tech, you have 3 full turns until you can use another.
TechniqueAbilityDetailsTaught ByRestrictions
Zeni Shot0dmg. Ki, Takes 55% Fatigue.If landed on opponent, it gives you Zeni equal to your Ki OR Strength Stat. Can ONLY be used in Death Battles, and can only be used once per battle.AnyNone
Big Swing26%KiThe user swings their weapon with all their might as an energy slash is sent towards their opponent. AnyNone
Full Charge Burning Attack28%KiMust know Super Burning Attack. The most powerful version of the Burning Attack. Very Hard to Block.AnyNone
Ultra Dodon Ray24%Ki Must know Super Dodon Ray.The user fires the most powerful version of the Dodon Ray. Very Hard to Dodge and Blocking does 10% damage. AnyNone
Final Hope Slash40%KiMust know Sword of Hope. The user thrusts their sword directly at their opponent’s mid-section before pulling it free and slashing their sword vertically as if they were cutting the person in half. Can only use once per battle. Cannot be blocked.AnyNone
Collision Course28%KiMust have any space ship. Call upon your ship during battle as you remote control it to fly into your enemy. Can only use in a Death Battle. Can only use once per battle. Once it is used, Your ship is damaged and needs to be repaired, making you unable to travel with it for two weeks. (Space ship has 750HP and Rare Item Space Ship have 2,000HP.) AnyNone
Danger's Triangle25%Ki Need 3 people to perform and must all know the technique. All three individuals surround the opponent while they quickly switch places in a triangle formation. During this time, all three individuals attack the opponent simultaneously. Can only use once per battle. Can only use on one person. Very Hard to dodge.AnyNone
Triple Milky Cannon42%KiUser fires off three Milky Cannons. (Can only use once per battle)AnyNone
Crusher Volcano33%Ki The user fires a barrage of Crusher Balls all at once and finishes it off with a large Crusher Ball.AnyCan only learn on Cold
Red Magma31%KiA technique which can be combined with Blue Hurricane to form the Purple Comet Hurricane.AnyCan only learn on Cold
Blue Hurricane31%KiA technique which can be combined with Red Magma to form the Purple Comet Hurricane.AnyCan only learn on Cold
Recoome Ultra Fighting Bomber40%Ki/StrWhen preparing it, the user says "Recoome... Ultra... Fighting..." as they form a large amount of their energy around their body. The user then shouts "...BOMBER!" and as the energy explodes out of them in a massive blast, inflicting a large amount of damage and destroying everything within the attack's radius. (Can target multiple opponents, hard to dodge or negate.)AnyCan only learn on Cold
Recoome Death Driver39%StrThe user holsters their opponent by their waist and dive-bombs them into the ground face-first. AnyCan only learn on Cold
Psycho Javelin35%Ki.Must know Telekinesis. The user telekinetically throws objects at his opponent while holding them in place with his telekinesis (Very hard to dodge).AnyCan only learn on Cold
[/tab]

[tab=Status Effects]
NEW TECHNIQUE STATUS EFFECTS
***Status Effects cost 35 TP to learn.***
A Status Effect can be added to techniques to cause additional damage or effects. These can be purchased and added to a technique you have of your choosing. Each Status effect costs 35TP. Can only add one status effect per technique and it can only be used once a battle to prevent spamming and stacking the status.

- Cut: If attack hits, it cuts the opponent causing Bleed damage. (Bleeds do 2% HP damage per turn, and can stack two times (to a max of 4% HP per turn).
- Pierce: If attack hits, it goes right through the opponent causing severe damage to the opponent. (Bleed damage: 2% HP Damage per turn and endurance drops 4%once)
- Burn: If attack hits, it burns the opponent causing opponent's HP to drop 3% each turn unless healed. Endurance drops 3% once)
- Stun: If attack hits, it stuns the opponent causing the opponent to lose all their actions on their next turn except for one.
- Crush: If attack hits, it crushes the opponent helplessly against the attack causing additional 2%dmg to the attack.
[/tab]

[tab=Custom Techs]
CUSTOM TECHNIQUES

Once you hit LVL 10 you unlock the ability to create Custom Techniques for 50 TP a piece!
To submit your techniques for staff approval, reply below using the template

Code: Select all

[b]Technique Name:[/b]
[b]Tier:[/b]
[b]Ki or Physical:[/b]
[b]Damage %:[/b]
[b]Description:[/b]
[/tab]
[/tabs]
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Android 21
True Gamer
True Gamer
Joined: June 9th, 2017, 11:04 pm

May 29th, 2018, 2:26 pm #3

Technique Name: Ion Cutter
Tier: T3
Ki or Physical: Strength/Ki
Damage %: 22% Strength/Ki
Description: By watching her foe and learning everything she can about their fighting style, she is able to take advantage of their weaknesses. If this attacked it blocked, it deals +10% more damage due to her understanding their defenses and abilities.


This has been sitting here for a while, but it is approved at standard costs. - Mikan
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