Rules and Need To Know Information

These are incredibly important and give us the solid foundation that we rely upon so dearly...don't take them lightly.

Rules and Need To Know Information

Icchan
Adventurer Again
Icchan
Adventurer Again
Joined: Sep 8 2006, 09:14 PM

Sep 15 2006, 10:20 PM #1

Table of Content
[Post 1]
  • - General Roleplaying
    - Conduct
    - Liquid Time
    - Types of Adventures</li>
[Post 2]
  • - Characters
    ----- Digimon Tamers
    ----- Spirit Tamers
    ----- Digimon
    - Having More than One Character</li>
[Post 3]
  • - D-Ban and Omnitool
    ----- D-Ban
    ----- Omnitool</li>
[Post 4]
  • - Evolution, Money, and Cards
    ----- Evolution
    ----- Evolution Artifacts
    ---------- Digimentals
    ---------- Spirits
    ---------- Crests, Blue Cards, and Digisouls
    ----- Money and Obtaining It
    ----- Cards</li>
[Post 5]
  • - Factions</li>

^This is what will happen to you if you break my rules!

[Romanji]
Icchan: Icchan nyorou!
Misakichi: NA---!!

[Tokyopop® Translation]
Icchan: Icchan go BOOM!
Misakichi: Eeks!

[NOTE: Icchan is not a real person. Do not pm him, or try to talk to him.]
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Icchan
Adventurer Again
Icchan
Adventurer Again
Joined: Sep 8 2006, 09:14 PM

May 5 2012, 07:38 PM #2

General Roleplaying
  • 1. Be respectful to everyone. See more under Conduct.
    2. Be realistic. Agumon may breath fire but nobody has ever seen him fly without card aid. Picollomon isn't likely able to carry a fully grown man either.
    3. No godmodding.
    4. Try to be accurate with your bits and DEP as much as possible; add them to your profile immediately to keep track.
    5. Post in paragraph form and try to use proper grammar. No chatspeak is allowed in character. Always use third person(he, she, them, they...) when rping.
    6. Members are allowed one account per IP Address. Should a second one be needed, they must talk to an Admin and explain their situation.
    7. Character deaths are allowed on site. Please make sure to gain the consent of the member before killing off anyone else's character. Also be sure to be prepared for the things that may arise as a result of killing off your own character.
    8. Xros Wars Digimon can be used, but they will function as a single Digimon, and evolve the usual way. You may choose the line, but make it reasonable. Evolutions should be kept logical and bear physical similarities to the Digimon before.
    9. Have fun!</li>

Conduct
  • 1. If you have a problem with anyone, staff members included, you are greatly urged to talk to them in private about the issue, whether it be through PMs or an Instant Messenger. Arguments in the public forum give possible new members a bad impression of the site.
    2. Be encouraging to each other; constructive criticism is greatly welcome at DigiD as long as its worded in a way that isn't hurtful. Members are urged to take criticism with a thick skin. Destructive criticism or antagonizing each other is not the same as being constructively critical. Respect everyone.
    3. Digital Dreams is here for fun and relaxation and everyone is entitled to that right. If someone is making your experience unfun and normal means of handling it yourself are not working, contact a staff member immediately; they will work to help you out.</li>

Liquid Time


Liquid Time simply means that characters can be in more than one place at one time. Digital Dreams does allow this to a point. Characters can be in up to six threads at a time. They're divided up into the categories on the board. In other words, characters can be in two threads at the OOC boards(training fields), two at the Digital City(Apartments, Mall, etc), and two in the Digital World(Plains, Jungles, etc).

We limit the liquid time for a very specific reason; we have a reward system(the DEP and Bits). The way the system is meant to work is it rewards members for putting forth a good effort on their characters and their writing; we want to foster a good writing environment by helping our members become the best writers they can be while still having fun. If we allowed members to have as many threads as they liked, however, some would take advantage of this and make as many threads as possible without actually putting any work into it. While they'd get less DEP per thread, they would have say... twenty of them. Which isn't really fair to the few members who are taking their time with their characters. This is why we limit the liquid time.

Types of Adventures


There are three types of threads or adventures: Modded, Solo and Character Interaction.

Modded adventures are the most common on Digital Dreams and are also generally done out in the Digital World; they can happen in the Digital City, however. A Modded adventure is started by a member and then picked up by a staff, be it a Moderator or an Admin. From there, the staff member will guide the member's character through an adventure or storyline using NPCs and events. The thread is a mutual exchange between the staffer and the member; the member is free to talk to the staff member about the adventure and ask questions. Likewise, they are also free to just give the mod free reign to just make up a fantastic story and surprise them. More than one character can be involved in a modded adventure. At the end of the thread, the mod will come in and give out rewards dependent on the member's involvement in the thread. Should a member ever need a mod to pick up their thread, they can post it here with a link to it and, if any, specifications on what you would like to happen.

Solo adventures are completely member controlled; there is no involvement from staff or even other members. It is exactly what it says on the tin. A solo adventure is where the member more or less writes the entire adventure out themselves, controlling the plot and the all the characters and NPCs involved. It is completely up to the member. Once they have finished writing their solo out, a staff member will come by, read it, and give them a grade/reward depending on the quality.

Character Interaction adventures and Modded adventures can be the same thing but don't necessarily have to be. The primary difference between Character Interaction threads and Modded threads is that they are more turned toward developing relationships between characters and character development. They aren't likely to gain much in reward since the primary reward should be gaining your character a friend(or an enemy) and some roundedness. Generally Character Interaction threads have more than one member played character participating and they most often happen in the Digital City. If you are looking for someone to perform a specific role in your character's story, you have two places you can place a wanted ad up. Either at the Challenge Board or at the Member Plotting Sub board; at the latter you can even make a fancy plotting thread to allow for multiple people to come in and brain storm with you. (Wo rd o ne: Gabumon's). Or if you prefer, you can brainstorm over AIM or via PM; there are several options for this kind of thread.

^This is what will happen to you if you break my rules!

[Romanji]
Icchan: Icchan nyorou!
Misakichi: NA---!!

[Tokyopop® Translation]
Icchan: Icchan go BOOM!
Misakichi: Eeks!

[NOTE: Icchan is not a real person. Do not pm him, or try to talk to him.]
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Icchan
Adventurer Again
Icchan
Adventurer Again
Joined: Sep 8 2006, 09:14 PM

May 5 2012, 07:41 PM #3

Characters
Digital Dreams allows members to start off with a single character. This character may be a wild Digimon, a Spirit Tamer, or a regular Digimon Tamer. Each of these different types of characters have their own set of rules. We'll start with the simplest.

Digimon Tamers

Information: Digimon Tamers are the most basic character; they're also the one that's most common on Digital Dreams since they were the first to be introduced. They have been at Digital Dreams since its conception. Therefore, they are the smoothest and have the least kinks. A few facts to know about Digimon Tamers are:
  • Tamers are human; we don't allow fantasy creatures such as werewolves or vampires.
  • We do allow Tamers from other dimensions and even different times, since time and space work a little differently in the Digital World. So you could, in theory, sign up a character from a past where the Nazis won War World II as long as you make it clear that's what you're doing in your sign up.
  • Tamers can get up to four Digimon partners and a regular spirit line that follows the Human//Beast//Fusion(Adult//Perfect//Ultimate) cut out. Tamers start out with one partner at sign up; this partner can start up to Child/Rookie level.
  • Tamers can use cards freely and easily; any card they do use will take energy from their partner Digimon. For more information, see Evolution, Money, and Cards.
  • Upon sign up, Digimon Tamers get assigned an apartment.
If you have any further questions about Digimon Tamers, please feel free to PM any of our lovely staff or ask a question in the c-box; someone will gladly come to your aid.

Spirit Tamers

Information: Spirit Tamers are the newest addition to Digital Dreams and therefore, are still a bit rocky. They haven't had the time to be perfected or smoothed out like the Digimon Tamer has. They are very much still in the testing period. With that in mind, should you choose to play one, feel free to drop suggestions toward the staff on how to better improve them. We want to make them as fair as possible. Here are a few facts on them:
  • Like Digimon Tamers, Spirit Tamers are also human. The difference between a Spirit Tamer and a Digimon Tamer, however, is that they do not get a partner Digimon. Instead, the Spirit Tamer is completely on their own and they are the ones who turn into the Digimon.
  • Spirit Tamer lines are like regular Digimon lines and follow the same cut out: Baby I//Baby II//Child//Adult//Perfect//Ultimate. See Evolution, Money, and Cards for more information.
  • Each tamer gets up to four different lines; each line gets a special ability that will assist them in battle. These abilities can be found at the list forum under Spirit Tamer Abilities.
  • When a new form is gained, the Spirit Tamer isn't magically good at it. They have to use it often before they are very good at it. The more time they spend in a specific form, the easier the form is to use.
  • Since a Spirit Tamer is part human, their Digimon forms are slightly stronger. They also get a slight card immunity which is further explained under Evolution, Money, and Cards.
  • It is possible for a Spirit Tamer to swap between lines in battle; however, depending on how they swap, it can reduce their energy levels. Swapping to a Digimon of the same level or swapping down in another line will not cause any energy loss; likewise, digivolving in the same line will not either. However, swapping up to a higher form in a different line(such as going from Champion in one line to a Perfect in another) will cause energy loss.
  • Upon sign up, Spirit Tamers get assigned an apartment.
  • Once you have chosen an ability for your Spirit line, it is permanent. There isn't any changing it later on to something different so choose your ability wisely.
If you have questions on Spirit Tamers, feel free to ask in the c-box or PM a staff member; someone will happily help you.

Digimon

Information: Digimon haven't been around very long either and therefore are still a bit rocky as well. Much like Spirit tamers, we(the staff) are open to suggestions on them. Here are some facts on Digimon characters:
  • Digimon characters are more or less unpartnered, wild Digimon. They don't have a human companion and are completely relying on their wits.
  • Due to being on their own and without back up from a tamer, Digimon characters will evolve faster than partnered Digimon and, furthermore, are slightly stronger.
  • In order to survive, Digimon characters can form packs of up to five(including your primary character) Digimon. These packs include a lead Digimon and four partner Digimon, one of which you have the option to sign up with your lead Digimon. It is completely up to the player if they decide they want to have just one wild Digimon on their own; they should know, however, that their character will be at a disadvantage to other characters.
  • Digimon characters get a minor card immunity. See Evolution, Money, and Cards for more information.
  • Digimon character lines are the same as partnered Digimon lines. They should include at least a Baby II, Child, Adult, Perfect, and Ultimate level. All Digimon will start out at either Baby II or Child upon sign up.
  • Digimon who sign up with out a partner Digimon will start out slightly stronger than a Digimon who does start out with another fellow Digimon.
  • Since the primary goal of wild Digimon is survival, they will partner with literally anyone. This is why the staff will choose two of your Digimon's packmates. See Evolution, Money, and Cards for more information.
  • Digimon characters do not get assigned an apartment at sign up. They are instead left to choose a nest somewhere, either in the Digital World or in the Digital City.
If something isn't covered here on, feel free to ask about it in the c-box or PM a staff member; someone will eagerly rise to assist you.

Having More than One Character


Digital Dreams allows members to have as many characters as they can handle. However, they have to first earn their second and third characters. Every member starts out with one character. To gain their second character they must first complete ten threads with their first character(post November 20th) and they must have 2.0 DEP. Once they have gained their second character, they aren't allowed a third character until having completed five threads with their first two characters. The threads can be mixed between the two characters; for example, one character can complete two of the threads while the other can have done the other three.

After gaining their third character, they are free to make as many characters as they like. Should a member grow tired of a character or find that they aren't really enjoying them anymore, we strongly urge them to use our Adoption Board to put the character up for adoption instead of dropping them completely.

^This is what will happen to you if you break my rules!

[Romanji]
Icchan: Icchan nyorou!
Misakichi: NA---!!

[Tokyopop® Translation]
Icchan: Icchan go BOOM!
Misakichi: Eeks!

[NOTE: Icchan is not a real person. Do not pm him, or try to talk to him.]
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Icchan
Adventurer Again
Icchan
Adventurer Again
Joined: Sep 8 2006, 09:14 PM

May 5 2012, 07:46 PM #4

D-Ban and Omnitool


On Digital Dreams, each character gets one of two devices; a D-Ban or an Omnitool. The device they get is dependent on the kind of character they are. Each device has its own set of functions and abilities that will help assist each character in their journey in the Digital World.

D-Ban



Information: The D-Ban or D-Watch is the model of Digivice that Digital Dreams uses. Commonly it comes in two basic colors but more extravagant models have been seen with designs and further coloring and detailing. This is the device that Digimon Tamers and Spirit Tamers will have; its non removable and generally affixes itself to the wrist. The only way to take it off is to either kill the tamer its attached too or saw their arm off. All Digimon Tamers and Spirit Tamers must have a D-Ban. It has a variety of functions.

Functions:
  • Card Modification/Card Reader
  • Digivolution
  • Armor Digivolution
  • Level/Power Reader
  • Compass
  • Memory space for maps, information, music, etc.
  • Digimon Analyzer
  • Voice transmission between other D-Bans
  • Text Messaging (Standard rates apply!)
  • Music Player
  • Time Telling
  • Digimon Storage
  • A Sophisticated Language Translator


Omnitool

Information: The Omnitool is the Digimon version of a D-Ban. Its functions are more simplistic and more geared toward Digimon survival than the fancy amenities of the D-Ban. (Word t wo: Azure). It's still in the beta stages so updates to the device may be bought through the Digital City Armory. In design, it is smooth and sleek; it hangs securely from a thick leather cord. Said cord can be hung around the lead Digimon's neck. It is crafted out of sturdy, near indestructible Digizoid so it can take a few beatings and keep on ticking. It comes in one color right now: silver. Any extra amenities bought by Digimon characters must be listed in their profile.

Functions:
  • Fire Starter: It offers a flint and steel that, when struck, can create a roaring campfire.
  • Compass: The default model points north in any stable region of the Digital World
  • Umbrella: Placing it upon the ground will create a low energy magnetic dome about thirty feet in diameter which provides protection from all but the harshest elements; commonly used for a shelter to sleep under at night.
  • Card Digitizer: This function allows Digimon to swipe and record cards to the Omnitools database, allowing the Digimon character to activate cards on command. Cards still use energy and function normally otherwise.

^This is what will happen to you if you break my rules!

[Romanji]
Icchan: Icchan nyorou!
Misakichi: NA---!!

[Tokyopop® Translation]
Icchan: Icchan go BOOM!
Misakichi: Eeks!

[NOTE: Icchan is not a real person. Do not pm him, or try to talk to him.]
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Icchan
Adventurer Again
Icchan
Adventurer Again
Joined: Sep 8 2006, 09:14 PM

May 5 2012, 07:51 PM #5

Evolution, Money, and Cards



Evolution

Here at Digital Dreams, we believe that Evolution is more than a matter of power; as demonstrated in each season of Digimon, evolving requires the Tamer as much as the Digimon, which is why we came up with this form of Evolution.

When you receive your Digi-tama (Digital Egg) after joining, your "Digidestined Experience Points" (DEP) is at 1.0; Battles and Experience is the only way to raise your DEP.

You have to prove you deserve DEP and then an Administrator or Moderator will give you an increase between 0.1-0.05, depending on your performance and the individual Mod/Admin. Here's an example: 1.0 (starting DEP) + 0.1 (earned DEP) = 1.1 (total DEP). Below are a few simple charts for each type of character that will make the whole process easier to understand. Also please note that every Digimon/Spirit line has their own separate DEP amount.

Digimon Tamers
  • DEP: 1.0 - Child (Rookie)
    DEP: 1.5 - Armor
    DEP: 2.0 - Adult (Champion) + Second Partner
    DEP: 2.5 - Spirit/Hybrid Evolution
    DEP: 2.8 - Jogress (DNA) Evolution*
    DEP: 3.0 - Perfect (Ultimate) + Crest/Blue Card/Digisoul + Third Partner
    DEP: 3.2 - Beast Spirit Evolution
    DEP: 3.8 - 2nd Jogress
    DEP: 4.0 - Ultimate/Final (Mega) + Fourth and Final Partner
    DEP: 4.5 - Double (Fusion) Spirit
    DEP: 4.8 - 3rd Jogress
    DEP: 5.0 - Matrix Evolution (Bio-Merge)/Burst Mode</li>
* See Double Spirit; same rules apply.

Spirit Tamers
  • DEP: 1.0 - Child (Rookie)
    DEP: 1.5 - First Card Negation*
    DEP: 2.0 - Adult (Champion) + Second Spirit Line
    DEP: 2.8 - First Double Spirit**
    DEP: 3.0 - Perfect (Ultimate) + Third Spirit Line + Second Card Negation
    DEP: 3.8 - Second Double Spirit
    DEP: 4.0 - Ultimate/Final (Mega) + Fourth Spirit Line
    DEP: 4.5 - Third Card Negation
    DEP: 4.8 - Third Double Spirit
    DEP: 5.0 - Blast Mode***
    DEP: 6.0 - Fourth Card Negation</li>
* Spirit Tamers have a slight card immunity. Every 1.5 DEP, they can negate or weaken the effect of one more card for a total of four cards per battle at 6.0. So after hitting 1.5 DEP, a Spirit Tamer can negate one card per battle. At 3.0, they can negate two and so on.
** A Double Spirit is a Spirit Tamer's equivalent to a Jogress except it combines two of their spirit forms to create a new, powerful Digimon. The Double Spirit can be any Digimon that looks similar to the two Digimon used to create it.
** Blast Mode is similar to a Digimon's Matrix; its just a powerful Ultimate and can, like the Matrix, be any Ultimate level Digimon that the Spirit Tamer's line can possibly end in.


Digimon
  • DEP: 1.0 - Child (Rookie)*
    DEP: 1.5 - Adult (Champion) + First Card Negation
    DEP: 2.0 - Jogress (DNA) Evolution + First/Second Pack Mate**
    DEP: 2.5 - Perfect Level Armor/Armor***
    DEP: 3.0 - Perfect (Ultimate) + Second Card Negation + Second/Third Pack Mate^
    DEP: 3.8 - Ultimate (Mega)
    DEP: 4.0 - Second Jogress + Third/Fourth Packmate
    DEP: 4.5 - Third Card Negation
    DEP: 5.0 - Burst Mode + Third Jogress + Fourth Packmate
    DEP: 6.0 - Fourth Card Negation</li>
*Loner Digimon start out with 1.2 DEP as opposed to 1.0.
** Members can choose to start their Digimon characters off alone, without a partner Digimon or they can start them with a partner Digimon. If they start off with a leader Digimon and a partner Digimon, then both Digimon start at 1.0 DEP. When the leader Digimon reaches 2.0, members will be able to get a second pack mate. Should a member decide to start their Digimon character off as a loner, however, they will have the opportunity to get their first partner at 2.0 DEP. Whether this is the characters first or second partner, the staff chooses this partner's line.
*** This is fairly easy; all the member has to do is pick an Armor level Digimon that fits the Digimental trait that they've chosen. Once they've done that, then their Digimon character is free to use it. This Armor Level Digimon, however, instead of being a strength level between Child and Adult, is a strength level between Adult and Perfect.
^ Like the 2.0 DEP Partner, the 3.0 Partner's line is picked out by the staff.


Evolution Artifacts


Digimentals

Information: First off, a Digimental(Digiegg) is a egg shaped object that allows Digimon to evolve to a special in between level(child and adult for partnered Digimon; adult and perfect for wild Digimon). Generally, this object is directly related to a certain, specific trait, such as Courage or Friendship. Facts to know about Digimentals:
  • If your character is going to have a crest, the crest trait and the digimental trait must match. So if you're going for the Crest of Courage, you must have the Digimental of Courage.
  • You can, even if you're not getting a crest, create your own, unique trait for your digimental; in other words, you are not limited to the canon traits. However, when choosing your armor forms, members are required to choose an armor level Digimon. If using a canon trait(such as Courage, Friendship, etc.), you have to use the armor forms assigned for that Digimental. These can be found on Wikimon.net. If using a custom trait, simply pick armor Digimon that best fit your chosen trait.
  • To gain a Digimental, members must first get their character's first Digimon to the appropriate DEP(see the DEP charts above). Then it is as simple as stumbling upon it in an adventure or writing a solo for it. Once obtained, it isn't necessary to re-obtain it for later Digimon; they simply have to reach the appropriate DEP.
  • Each character only gets one Digimental as each character may only get one crest.
  • Two people can have the same Digimental. So there can be twenty or so Digimentals of Friendship running around.
  • At the present, Spirit Tamers do not get a Digimental or armor form. Is may be subject to change later on.
  • Outside of Spirit Tamers, any character may have a Digimental. Your method of evolution does not matter; if you get a Crest, you may have a Digimental. If you get a Blue Card you may have a Digimental. If you get a Digisoul, you may have a Digimental.


Spirits

Information: Digimon Tamers are allowed a limited Spirit Evolution that is more akin to the kind seen in Frontier. They get a Human Spirit, Beast Spirit, and Fusion Spirit. Each of these Spirits are pretty self explanatory. The Human Spirit should be vaguely Human-like and it must be an Adult level Digimon.

The Beast Spirit is a more animalistic form and is also harder to control as it is more about instincts; it is like the character becomes an animal with baser desires and goals and, perhaps even, a lowered moral standing. Friend and foe are harder to pick out. Therefore, characters will not be able to automatically control this form. It must be a Perfect level Digimon.

The Fusion Spirit is any Digimon that looks like it could have been created by the first two Digimon. It can be humanistic or animalistic, as long as it looks like the Human and Beast Spirit could have created it had they been Jogressed. It must be an Ultimate level Digimon.

A few facts to keep in mind:
  • A character's first partner must have met the required DEP level before they're allowed to Spirit Evolve.
  • While similar, a Digimon Tamer's Spirit line and a Spirit Tamer's Spirit line shouldn't be confused; Digimon Tamer's Spirit lines, due to such constrictions, do not always have to be supported but they must be okay'd by an admin. Spirit Tamer's Spirit lines are a little more constricting since they are free of the restrictions and usually must be supported. Some loop holes may apply, in special cases.
  • Canon Spirit lines are open for use but they aren't the only ones members have to use. Members are allowed, and encouraged, to create their own custom Spirit lines.
  • Digimon Tamer's generally get a statue for each new form; Spirit Tamer's do not have this constriction.


Crests, Blue Cards, and Digisouls

On Digital Dreams, tamed Digimon are prevented from evolving past Adult until they have gained 3.0 DEP and their tamer has gained either a Crest, Blue Card, or Digisoul. Tamers may only have one of these and while it will not affect the power level of the Digimon, gaining each of these is different. Especially considering each item is completely different in essence.

Crests

Information: Crests are the hardest Evolution artifact to obtain. On top of having to gain 3.0 DEP on your character's first partner, the member must also put forth a solo of the very highest quality showing the trait of their chosen crest strongly in their character. As of right now, it must be a solo adventure. There are some things that everyone must do alone; gaining something as important and personal as a crest is one of them. Once the member has written and posted a solo or crestventure, a staff member will come in and judge the solo. Based on the quality, the character will either be awarded a crest or denied one. If denied(a HUGE if considering no one has ever been denied one), the member is free to try again, striking their first solo from the records, or simply change their current solo to accept either a Blue Card or a Digisoul. The Crest trait must match the character's Digimental Trait and while multiples of the same trait are allowed on Digimentals, only one Crest of a certain trait is allowed. So there can only be one Crest of Courage. Crests are first come first serve and there is no saving or reserving them; either you get there before someone else or you don't. If you want examples of Crestventures, here are a few:
Blue Cards

Information: Blue Cards are the easiest to obtain; all a character needs is 3.0 DEP and a card they don't mind giving up. Blue Cards can be obtained via modded adventures or solos. The way they work is that one of the tamer's cards is sacrificed and becomes the Blue Card; unlike in Tamers the series, however, once received, the Blue Card is there to stay and the card sacrificed never returns. Despite being the easiest to gain, they are the most uncommon. Here is an example of a thread where someone obtained one:
Digisoul

Information: Digisoul is the second most common, right under crests and while not as easy as Blue Cards, they aren't nearly as hard as crests. They are a really good middle ground as far as challenge. Digisoul is a manifestation of a Tamer's emotions and feelings and bond toward their partner into an energy that they then use to digivolve their partner; generally this energy manifests around the Tamer's hand is some kind of color, one that signifies the Tamer's own soul. Obtaining one is simple enough and can be done through either a solo or a modded adventure. Here is an example of a solo:

Money and Obtaining It

Bits is the currency of the Digital World; all characters start out with 5000 bits to spend on whatever they please, be it cards or weapons. Bits are stored electronically in the D-Ban and, in character, subtract automatically when the character buys something. Out of Character, however, members are required to, much like their DEP, keep track of. Usually its posted in the character profile but members may opt to keep up with it in their signatures as well. When buying something, members must make an equation showing the transaction. For example, if their character buys a 7 Pack of Cards at 250 bits. They must subtract it from their balance and show it in the post like so:

5000-250=4750

Now, we've talked about spending money but what about making money? Its a well known fact on Digital Dreams that earning bits is harder than earning DEP. One of the few ways a character can earn bits, however, is through adventures. Sometimes a mod will give bits and DEP as part of the reward. A more stable and assured option, however, is for members to take advantage of the Quest Board. Quests can be taken on and repeated to gain bits; in essence, the member's character is being contracted to perform a service for someone and are getting paid. While it is possible to get awarded other rewards, bits are the primary reward. A third and final way to earn bits is via holiday threads. Often, staff members will, as holiday promotions, give out a couple hundred or a thousand bits. Keep an eye on the Holiday and Celebration Center for such promotions.

Cards

Information: Cards, while not a must have, will make battling a much easier endeavor. With clever and concise card work, a battle can be easily and quickly won with minimal damage to your Digimon. (W ord th ree: Dreams)Sloppy and over using cards will be more of a hindrance than an aid, however, as each card used takes up valuable energy. A simple formula to keep in mind when using cards is this:

1.0+ DEP = Use up to 2 cards per turn
2.0+ DEP = Use up to 3 cards per turn
3.0+ DEP = Use up to 4 cards per turn
4.0+ DEP = Use up to 5 cards per turn
5.0+ DEP = Use up to 6 cards per turn

A few rules of cards are as follows:
  • Cards draw energy from the Digimon or Spirit Tamer; therefore, if you've used ten cards in a thread, you've severely weakened them. Don't fib this rule; if you do it will be considered godmodding.
  • Be realistic; unless its an exceptionally large Digimon, it can't hold twenty pounds of equipment without moving slower.
  • Be detailed and describe what you've done with each card activated.
  • Cards will continue to exist after you've used them in battle; however, each card may only be used once per battle. This extends to using the card ones yourself and then passing it off to another tamer to use as well.
  • Any inquiries on cards should be directed toward an Admin; they will work to explain and sort out the card as much as possible.
Please note that all character types(Digimon Tamers, Spirit Tamers, and Digimon) can use cards in some form or fashion. Digimon Tamers simply have to swipe their card and it activates; however, they cannot use cards remotely so... if they're spirit evolved, there is no card use. Spirit Tamers and Digimon both download the card data to their respective devices and they can be used remotely in battle. So if a Spirit Tamer is in Digimon form, they can use a card on themselves. However, both Spirit Tamers and Digimon must still buy cards and it still drains them of energy.

^This is what will happen to you if you break my rules!

[Romanji]
Icchan: Icchan nyorou!
Misakichi: NA---!!

[Tokyopop® Translation]
Icchan: Icchan go BOOM!
Misakichi: Eeks!

[NOTE: Icchan is not a real person. Do not pm him, or try to talk to him.]
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Icchan
Adventurer Again
Icchan
Adventurer Again
Joined: Sep 8 2006, 09:14 PM

May 5 2012, 07:53 PM #6

Factions



Taking the place of the traditional light, dark, and neutral alignments that dominated during the height of the war with Insomnia, the new alignment system is more faction-based. Some have agendas friendly, others more sinister. Some are even hard to peg down on just what it is that defines them. Still, they're a collection of individuals united by common goals set forth by the leadership.
  • Most factions are run by player characters, usually directly by them, or possibly by a leader NPC the faction's player could use with staff approval. The player character should have a role of prominence within the faction, but he or she could be part of a council of other members, or the understudy of the group's real leader.
  • To join a faction, contact the faction's player about doing a thread together. When the thread is complete and your character has joined, you have the option of requesting that your account's group membership be changed. Instead of being 'neutral', you will be identified as belonging to the faction in question, and your username will be the faction's chosen color.
  • Running a faction is a privilege, not a right. We certainly don't expect all factions to be 'nice' by in-character standards, but we do expect them to follow the site's rules, period.
At present, only a limited number of factions will be allowed to operate. There will be four player-run factions, and one more faction run by the staff as a whole.

^This is what will happen to you if you break my rules!

[Romanji]
Icchan: Icchan nyorou!
Misakichi: NA---!!

[Tokyopop® Translation]
Icchan: Icchan go BOOM!
Misakichi: Eeks!

[NOTE: Icchan is not a real person. Do not pm him, or try to talk to him.]
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