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MagicSpell
Whip Henchman
MagicSpell
Whip Henchman
Joined: Aug 26 2010, 01:02 PM

Sep 21 2011, 06:22 PM #16

PART XIV: THE EAST TOWER

Levels on this path:
Black Knight's Brewery
East Labyrinth
East Tower Top
Belfry

Now that we have collected all orbs from the Ante Room II, we can start with the levels from the Beyond Dark Castle area. In the Ante Room II, go through the lower left opening and enter the

Ante Room

This is the classic BDC area. On the pedestals you find in here you can't place orbs as they are broken, but once you placed five orbs in the Ante Room II, the large gate in the middle will open. More on that in part 20. For now, go up the stairs to the upper left door and enter the

Black Knight's Brewery

In here you will find the conveyor belts you already saw in the Potion Factory (part 4), but this level is much easier. Once you started it, just go up and jump over the conveyor belts to the right platform. No barrel should reach you up to this point.
If you have the shield with you, you can easily make your way across the two conveyor belts above you. If not, go on the first one and jump over a barrel that comes flying towards you. Then climb to the top of the room.
Walk right until the henchman picks up his hammer. Then fight with him. If you have a melee weapon with you, just kill him that way. Otherwise pick up the shovel to your left.
Once he's down, exit right to the

East Labyrinth

Getting through this level can be really annoying, as there are a lot of dead ends (especially on later difficulties). But there is not much else to worry about. The only enemies in here are rats and snakes. You will need a key to open the door at the end. In this labyrinth, the exit is at the bottom, so you always have to find a way down. Close to the exit you will find some keys, which can also be a useful hint.
This is also a good place to stock up on items.
Once you have found the exit, you'll reach the

East Tower Top

This is one of three places in the game where you can get the fireball. This is the easiest one too, so I'd recommend to try to get the fireball in here if you don't have it by now.
The first thing to do is get up the ladder to your right. But watch out, as there is a spike trap at the bottom. Kill the bat, then wait close by the opening in the wall to your left until the next one comes flying towards you. You can kill that one too.
Now shoot the three vultures at the top from below and climb up the ladder and the stairs into the middle tower. Climb down the rope and get to the platform in the middle. Don't go to the wizard yet, as he will kill you if you don't have the orb.
Jump on the first rope, climb to the next one, and then carefully press your down key only for a short time, so you go down a bit, but don't fall into the dungeon. Now you can go all the way up again and climb to the very top. Watch out for the spike traps on your way up. Then enter the little chamber where the orb is. Get it, then go back down. Now, if you are at the bottom of the ladder, you can walk right to reach a secret level hidden up here, the

Belfry

There will be a swarm of bats coming towards you. Right in front of you is a floor trigger which will make a bomb above you fall down. You can use the bombs to take out the bats. I'd recommend jumping over the floor trigger and using the trigger on the wall to take them out. Some will survive, but you can just shoot these.
Now you will have to make the treasure at the top fall down. Below you is a small tunnel with a floor trigger guarded by a spider. There are three ways to reach it. You can crawl in there and take out the spider with a bomb, you can go down the ladder and wait for the spider to come all the way to the right and then shoot it, or you can shoot some rocks or fireballs at the floor from above, which will make the spider run away, and if you are lucky, it will wait beyond the trigger. You can choose one of these methods, and if you reach the trigger, the bat treasure will fall down.
Now get back up again and climb to the top. Use the shield to get past the magic broom, or shoot a rock at it and jump through it while it's multiplying. Then climb across the ropes to the other side. Kill the henchman and take the treasure. You can use the floating platform here to get back down to the bottom. If you already have the fireball, just use a potion to get back out. If not, go back to the

East Tower Top

and get up the stairs there. Wait for the bats and take them out. Then get back down to the bottom. Once you reach the end of the rightmost rope, jump left onto the platform and then back onto the rope again. Now gently tap the down key and then climb across the ropes back to the left. Now make your way up to the top and go to Merlin to get the fireball. Then he'll teleport you back to the Ante Room II.

14 - East Tower Top
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MagicSpell
Whip Henchman
MagicSpell
Whip Henchman
Joined: Aug 26 2010, 01:02 PM

Sep 26 2011, 05:22 PM #17

PART XV: THE WEST TOWER

Levels on this path:
West Tower Wall
West Labyrinth
West Tower Top

The west tower is another level path from the Beyond Dark Castle area. Go back to the Ante Room and enter the upper right door.

West Tower Wall

This is considered one of the hardest levels of the first two games, and it is kind of tough, but it was much harder in BDC than it is now. The only tricky part is making it across the floating platforms without falling into the Dungeon. You need to have some jumping skills to make it across them. The vultures in here can't fly all the way to the bottom, so when you start the level, you don't have to worry about them.
Jump across the platforms to the left and shoot the mutant that comes out above you. Then climb up the rope to the second level. Kill the vultures, then jump across the platforms to the right side of the screen. There is a small step there, so take a low jump to get off. Climb up the ladder.
The shifting platforms aren't hard to get over. When you have reached the left side of the screen again, climb up to the very top. Wait until all the vultures are back, then kill them again. Jump across the battlement with running jumps to reach the other side. You can jump through without stopping once. Climb up the ladder to reach the

West Labyrinth

This is pretty much the same as the East Labyrinth (Part 14). The exit is at the top, so you need to keep going up. Getting through this level can be really annoying, as there are a lot of dead ends (especially on later difficulties). But there is not much else to worry about. The only enemies in here are rats and snakes. You will need a key to open the door at the end. Close to the exit you will find some keys, which can also be a useful hint.
This is also a good place to stock up on items.
Once you have found the exit, you'll reach the

West Tower Top

This is one of three levels in the game where you will find a shield. But it's the hardest one, so I don't recommend trying to get the shield in here. But if you want to do so, here's what to do. If you already have the shield, take a look at the bottom of the post.
Once you are at the top of the ladder, immediately duck down. The laser pattern here is quite simple. It either starts at the top and goes down to the bottom or starts at the bottom and goes to the top. But since you never know, duck and wait. If it starts at the top, you can just walk right and pick up the bomb and potion on your way. Wait for the laser on the second level to turn off before climbing up there. Then you need to climb across the rope to the left side. If the laser is about to start again, wait on the platform in the middle and duck. Once it's gone, you can continue. Climb up to the third level and climb across the rope to the other side. Once again, watch the lasers. Once you are at the top, you need to watch the clouds (if it's at night) and the spikes at the same time. It is difficult to get to the shield, but not impossible. Once you are there, grab it and hold it above your head with your action key once a cloud is above you.
Once you have it, you need to go back down to get the orb. go back across the battlement to the right (watch the clouds and the spikes!), then climb back down the same way you came up. Be careful with the lasers.
Once you are on the second level at the very right above the ladder, take a low jump to get down into the pit to your right. There is a bomb down there. Place it in front of the wall and use the shield to protect yourself once it blows up. Then climb up the ladder into the chamber where the orb is. Then warp back to the Ante Room II.
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MagicSpell
Whip Henchman
MagicSpell
Whip Henchman
Joined: Aug 26 2010, 01:02 PM

Sep 27 2011, 11:12 AM #18

PART XVI: THE SWAMP AND THE CASINO

Levels on this path:
Computer Room
Clock Tower
Swamp
Casino

Special items needed to beat this path: Gas, rocks

The Swamp is a helicopter pack level, which means you should bring some gas with you. If you don't have a lot, that's no problem, as you can easily stock up in Clock Tower. As for the rocks, bring at least 85 with you when entering the Casino.
Go to the BDC area and enter the lower left door.

Computer Room

This level is not too hard. The save function in here was used in classic Beyond Dark Castle to save your game, it doesn't work in RTDC.
First, kill the bats, then walk all to the ladder. Kill the rat before climbing up to the next level. Wait for the platform to shift, then jump across it to the middle of the screen. Do the same for the next one. When you take a running jump to get off, you can directly jump on the rope to your left.
Before going to the top of the level, wait for the laser to turn off. Then climb up. You can directly run through the level on Novice and Beginner, on later difficulties you have to wait for the laser, so duck down. There is a step in the middle which you need to jump over, so look out. By leaving the level, you'll reach the

Clock Tower

Here, the first thing you'll notice will be the helicopter packs and the ropes in the middle. You can either fly to the Swamp or the Black Forest. When you decide to go to the Swamp, you can connect it with the Casino, like I do in this part. That means that we need to stock up on rocks as well. There is a rock bag in this level as well (if it is not there due to the random items, just go back to the Computer Room and reenter the level until it appears).
First, turn left and jump on the rope. If you don't have 99 gas, you can stock up on it on the left tower and in the right one. If you want to reach the right side of the screen, you need to climb over the ropes in the middle. Be sure to not face the gears when you are hanging on them, as they will kill you if you touch them.
When you have 99 gas and 89 rocks, we can go to the Swamp. Climb up to the top left of the tower and start flying with the helicopter pack. There are some bombs hidden behind the clock at the top of the screen, so if you need some, pick them up. You can fly above the vultures and leave the level, there is no need to kill them.

Swamp

This is a really long level, but it is not very hard. There are two checkpoints along the way, which are marked by the signs at the bottom of the screen. As you can see, your goal is to reach the guard house. I'd recommend to fly at the very top of the screen, as flying into the trees will kill you. You can stock up on rocks and gas along the way if you need to.
The only enemies you'll encounter before the last mile are mosquitos and mutants. The mosquitos act the same way as they do in the Garden (part 4), which means that they fly in swarms of up to three of them (on Novice and Beginner). The maximum is five (Advanced). Just dodge them if they fly close to the top of the screen.
The mutants walk around on the rocks at the bottom of the screen. However, these mutants are a little different from the ones you know, as they throw rocks at you. Fly past them fast if they appear.
Then there is the Big Bird, which you will encounter after some time. You will hear a caw in the distance, getting closer. After the third caw, the bird will appear. You can kill it with one shot.
Getting through the Swamp it not too hard. Once you have reached the last mile, there is a purple eye in front of you. Flying past it is useless, as it will move with the screen, so you have to fight it. It takes a few hits to kill, which means that this will drain your rocks if you want to reach the Casino. If you have the Stoneball with you, one hit will take care of it. If you beat it and have less than 86 rocks left, fly back and grab the bag of rocks on the next stone, so you have 89 again. You might encounter the Big Bird again (it will appear from behind you!), but you really need all rocks you can get to beat the Casino.
When you have enough, fly back and just fly through the last mile (there are no enemies in this one) and land in front of the guard house.
The shovel henchman shouldn't be a problem for you. Just kill him and grab the orb in the chamber at the top. Don't go back to the Ante Room II yet. You might have noticed the boat at the bottom of the screen. Go back down and stand in front of it. Press your down key and you will climb into it and float to the

Casino

This is the absolute worst level imaginable. Beating it has really nothing to do with skills or something, but instead, this level is completely based on luck.
You will see six slot machines. At the top of the level, there is a treasure on a platform. The goal is to win on all six machines, which will cause the treasure to fall down. Your "money" are the rocks. Each try on a machine will cost you five rocks. The machines are, from right to left, the rock machine, the elixir machine, the potion machine, the bomb machine, the gas machine, and the key machine. You will get one of these items if you win. You can win on any machine as many times as you want, but you will only get the treasure if you win on all six. The rock machine is the easiest to win on. If you have less than 20 rocks left, you can use it to stock up again. The elixir machine is not too hard to win on either. The potion machine, however, is extremely annoying and only very rarely gives you the price.
If you got to the three machines at the top of the screen, be sure to kill the guard first. The three machines up here aren't easy to win on either. The easiest is the gas machine in the middle.
It is rumored that winning in the casino has something to do with the lights on top of the machines. However, I doubt it. You just have to be very, very lucky. That's all. Bring at least 86 rocks with you (one for the guard) and see what happens. That is my only advice. You will definitely need more than one try.
If you run out of rocks, quit the game and play the path again until you finally win. Good luck.

If you finally won on all machines and have the treasure, you can warp back to the Ante Room II and place your next orb on a pedestal. Then stock up on rocks.

16 - Swamp
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MagicSpell
Whip Henchman
MagicSpell
Whip Henchman
Joined: Aug 26 2010, 01:02 PM

Sep 28 2011, 04:03 PM #19

PART XVII: THE BLACK FOREST

Levels on this path:
Computer Room
Clock Tower
Black Forest

Special items needed to make this path: Gas

If you already visited the Swamp (part 16), you know how this works. The Black Forest is another Helicopter Pack level, which means you should bring some gas with you. If you don't have a lot, that's no problem, as you can easily stock up in Clock Tower.
Go to the BDC area and enter the lower left door.

Computer Room

This level is not too hard. The save function in here was used in classic Beyond Dark Castle to save your game, it doesn't work in RTDC.
First, kill the bats, then walk all to the ladder. Kill the rat before climbing up to the next level. Wait for the platform to shift, then jump across it to the middle of the screen. Do the same for the next one. When you take a running jump to get off, you can directly jump on the rope to your left.
Before going to the top of the level, wait for the laser to turn off. Then climb up. You can directly run through the level on Novice and Beginner, on later difficulties you have to wait for the laser, so duck down. There is a step in the middle which you need to jump over, so look out. By leaving the level, you'll reach the

Clock Tower

Here, the first thing you'll notice will be the helicopter packs and the ropes in the middle. You can either fly to the Swamp or the Black Forest.
First, turn left and jump on the rope. If you don't have 99 gas, you can stock up on it on the left tower and in the right one. If you want to reach the right side of the screen, you need to climb over the ropes in the middle. Be sure to not face the gears when you are hanging on them, as they will kill you if you touch them.
When you have reached the top right side of the tower, go up the stairs and start flying with the helicopter pack. Leave the screen by flying right. You'll reach the

Black Forest

Which is pretty much the same as the Swamp. It is a really long level, but it is not very hard. There are two checkpoints along the way, which are marked by the signs at the bottom of the screen. As you can see, your goal is to reach the guard house. I'd recommend to fly at the very top of the screen, as flying into the trees will kill you. You can stock up on rocks and gas along the way if you need to.
The only enemies you'll encounter before the last mile are Killer Birds and Mutants. The Killer Birds act the same way as the Mosquitos do in the Swamp (part 16), which means that they fly in swarms of up to three of them (on Novice and Beginner). The maximum is five (Advanced). Just dodge them if they fly close to the top of the screen.
The mutants walk around on the platforms at the bottom of the screen. However, these mutants are a little different from the ones you know, as they throw rocks at you once you are above them. Fly past them fast if they appear.
Then there is the Big Bird, which you will encounter after some time. You will hear a caw in the distance, getting closer. After the third caw, the bird will appear. You can kill it with one shot.
Getting through the Black Forest it not too hard. Once you have reached the last mile, there is a purple eye in front of you. Flying past it is useless, as it will move with the screen, so you have to fight it. It takes a few hits to kill. If you have the Stoneball with you, one hit will take care of it. Once you beat it, just fly through the last mile (there are no enemies in this one) and land in front of the guard house.
Fight the Shovel Henchman and then climb up into the chamber where the orb is. Once you have it, warp back to the Ante Room II.

17 - Black Forest
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MagicSpell
Whip Henchman
MagicSpell
Whip Henchman
Joined: Aug 26 2010, 01:02 PM

Sep 28 2011, 04:17 PM #20

PART XVIII: THE CATACOMBS

Levels on this path:
Basement
Catacombs

Special items needed to make this path: Bombs

The Catacombs are a level where you'll need a lot of bombs to blow up some walls. Make sure you have at least 5 bombs when entering the level.

In the Ante Room, enter the lower right door.

Basement

Right away, take a low jump from the top of the screen to get down to the bottom. You will get dizzy, and the guard coming out at the left of the screen might shoot at you, but if you're lucky, you'll survive. Kill the bats if necessary and then get down to the bottom by climbing down the rope to your right. Then leave the room by walking right and enter the

Catacombs

The first thing to do here is to shoot the burning eye in the middle of the screen. If you have the Stoneball, you can easily kill it, otherwise just keep shooting at it to make sure it keeps shut. You can't jump in this level, as you'll hit your head on the ceiling of you do so.
Walk all the way to the left and make sure there is no snake below you before climbing down the ladder. Place a bomb in front of the wall and quickly climb back up. You might have to shoot the eye again now.
Once the wall is gone, get back down and blow up the next one. Quickly get away from the bomb once you placed it on the ground. Shoot the eye if necessary. Kill the snake if it has returned by now and kill the one below you as well. Then get down to the next level and repeat the same process again until you have reached the very bottom of the screen. Here, you need to jump across the floating platforms to the other side in order to reach the orb. Only jump from one to the other when they are really close together. Be careful not to fall into the Dungeon! You need to get off the last one with a low jump to not hit your head on the wall. Shoot the eye if necessary and get down the steps and up the ladder to reach the orb.
If you have a potion with you, you can just warp back to the Ante Room II right away. If not, you have to go back the same way you came to reach the Basement again. Just kill the snakes in your way and shoot the eye if necessary and you will make it.

Basement

Get up the rope in front of you. Kill the bats and the guard to your left first before pulling the two chains to activate the platforms above you. Then get back down.
Kill the guard and get up the rope to the very left of the screen. Kill the guard at the top and jump down the two platforms. Wait for the rope to swing towards you and then grab it to reach the other side and exit to the Ante Room.
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MagicSpell
Whip Henchman
MagicSpell
Whip Henchman
Joined: Aug 26 2010, 01:02 PM

Sep 30 2011, 09:02 AM #21

PART XIX: THE TORTURE CHAMBER

Levels on this path:
Dungeon
Torture Chamber

Special items needed to make this path: Crossbow

The Torture Chamber is a secret level hidden in the Dungeon, which is part of the BDC area. There is an orb you will find in there. You need the Crossbow to beat this level. How to get it is described in part 7.
To get to the Dungeon, you can go through the Basement (lower right door in the Ante Room), but I'd recommend to just go there by falling into a pit, e.g. at the West Tower Wall (upper right door).

Dungeon

You need to get up to the top of the room, where a secret switch will open up a door. Jump onto the rope in front of you (watch out for the swinging scythe!), then climb up to the top. Kill the guard above you before climbing up to the next level. Watch out for the steps on the ground when walking towards the left side of the screen.
Behind the stairs leading up to the top, there is a cage hanging on the wall. Stand behind it and press your action key. A door below you will open. Get back down to the bottom and enter the

Torture Chamber

Immediately walk left once you entered the room, pick up the potion and jump onto the first platform behind you. Shoot the burning eye. You can stun it with a fireball or kill it with a stoneball.
Now, only some of the platforms you see in this room can be jumped on. The ones marked with an "x" in the picture below can be jumped on, the others not.



Jump up the first three platforms, then turn around and shoot and arrow at the target to your left. A platform will be activated. Take a long jump to get there. Then jump up the next two platforms and shoot the next target. Shoot the eye again if necessary. The next platform is activated now. Jump on it and take a long jump to reach the next one. Then jump on the rope and climb up to the platform with the switch on it. Pull the switch and another platform will be activated. Jump back onto the ropes and get back to the platform. Shoot the eye again if necessary. Then take a long jump to get back and jump on the next platform. You need to take a long jump to reach the rope from here. Climb up to the top and pull the next switch. The final platform will be activated. Shoot the eye again and get back across the ropes. Then jump up to the orb and warp back to the Ante Room II once you have it.
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MagicSpell
Whip Henchman
MagicSpell
Whip Henchman
Joined: Aug 26 2010, 01:02 PM

Sep 30 2011, 09:15 AM #22

PART XX: BLACK KNIGHT SHOWDOWN

Levels on this path:
Black Knight Showdown

Special items needed to beat this path: Fireball, Shield (recommended)

The Black Knight Showdown was the final level in Beyond Dark Castle, but now, the layout was slightly changed. There is an orb and a piece of armor to be found in this level. Before going there, you need to have the fireball, as that is the only weapon the Gargoyle can be killed with. I'd recommend to take the Shield with you if you got there as well. If you have already placed 5 orbs in the Ante Room II, you can enter the Black Knight Showdown. Go to the Ante Room and enter the huge gate in the middle.

Black Knight Showdown

Jump across the platforms at the bottom. You might have to wait for the spikes to come out and disappear again on the middle one before going all the way to the left.
Climb up the rope and walk across the second platform. Then climb up to the third one. Shoot the guard and before climbing up to the next level, kill the snake above you. Then go up there and jump on the platform in the middle.
Here, you can wait for the Gargoyle. The Gargoyle always screams 2 times before appearing on the screen. It always appears from the side of the screen that was further away from you when you heard the first scream. Keep that in mind. You can kill it with a Fireball. The shield and rocks are useless. If it gets you, it will throw you into the Dungeon.
After you have killed the Gargoyle (you might have to dodge the barrels while doing it), you need to jump across the two next platforms to reach the rope. Wait for the spikes to come up and disappear again before doing so. Quickly climb up to the next level and if necessary use the shield to protect yourself from the barrels. Then walk right and wait for the spike before climbing up to the next platform. Kill the guard and the Gargoyle if it appears. Then walk left. Kill the snake above you before climbing up there. Make sure there are no barrels above you when you climb to the top. Then kill the guard at the right side of the screen. Jumping onto the next platform is not too easy, as it is quite far away. You need to jump from the very edge. Use the shield to protect yourself if necessary. Then jump right and climb up to the top. Only start fighting the henchman if he's not throwing a barrel. If the Gargoyle appears, take care of it before fighting the henchman. You can use the weapon up there or use one you have with you. After you killed him, pick up the boots and the orb and then use the potion to get back to the Ante Room II.
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MagicSpell
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MagicSpell
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Joined: Aug 26 2010, 01:02 PM

Sep 30 2011, 01:51 PM #23

PART XXI: AIRBORNE

Levels on this path:
Airborne

Airborne is one of the three mini-games in Return To Dark Castle. It is a secret level hidden in the Ante Room. Make sure you have over 80 rocks when going there.
Go to the Ante Room and go up the stairs to the very top of the room. Stand behind the dragon statue and press your up-key.

Airborne

In this level, you can't move away from the small tower you are standing on. You are reduced to using rocks. After a short time, a mutant will fall down from above and start flying down with a parachute. These mutants are different. Your goal is to kill them all before they reach the ground and kill you. You can only do so by shooting at their parachutes. If you hit the mutant, your rocks will bounce of as they're armored. If you hit the parachute, the mutants will fall down to the ground and explode. You need to kill around twelve for a rope to come down. Then you can reach the treasure. The level will get more and more hectic once you get close to the final mutants. Then more will come down at the same time. Your aiming has to be good.
Some useful hints:
A mutant landing on the ground and exploding will kill other mutants close to it as well.
If you have the crossbow with you, you can use it to shoot the mutants. This is pretty easy as you can hit the parachute or the mutant. But you can only shoot one arrow at a time. If you miss, you have to wait for the arrow to leave the screen before you can shoot another one.
This level requires some aiming skills, but it is not too hard. Rock backs constantly fall down from above, so you won't have to worry about running out. With some patience and good aiming, this level shouldn't be too bad.
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MagicSpell
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Joined: Aug 26 2010, 01:02 PM

Oct 1 2011, 12:46 PM #24

PART XXII: SHIELD 4

Levels on this path:
Shield 1
Shield 2
Shield 3
Shield 4

Special items needed to make this path: a bomb

Now we have finished the Beyond Dark Castle area, so it's time to go to the classic Dark Castle area. In the Ante Room II, walk through the lower right opening and enter the

Great Hall

This is the smallest of the three Ante Rooms. It only has 5 exits (one of them being a secret one). The one we'll take now is the rightmost one. It is boarded up, which means you need a bomb to open it.

Shield 1

This level is not too bad. Just get up all the platforms to the very top of the room. If you are quick, you should only have to worry about the boulders on the two upper levels. Watch out for the mutants on the third level. Only get up to the last level when the henchman is not throwing a boulder. Then jump across the platform to the right and exit to

Shield 2

Immediately walk to the very right quickly where the vultures can't reach you. You can kill some of them so they won't bother you on your way up. Now there are two ways to get past the dragon above you who guards the entrance to the next room. You can quickly get in there if the dragon is inside. Or you can climb to the top of the tower and drop some water on him. But notice that this will only stun the dragon. He will come back after some time.
Watch out for the vultures when you climb to the top of the tower. Kill them if they start to attack you.
When you get past the dragon, you'll enter

Shield 3

This room is really easy. You can take a long jump from the beginning of the level to skip some of the ropes. Then just climb up to the ladder. You don't have to worry about the bats. They won't reach you. Just get up the ladder to reach

Shield 4

which is the final level on this path. This is one of three places in the game where you can get the shield. It is also the easiest, so I'd recommend getting the shield in here if you don't already have it. The only problem is that you need a bomb to get here, which are hard to find. And if you want to get the shield, make sure it's nighttime when you get up here.
Anyway, the first thing to do is to take out the bats. Then you will notice there are a lot of platforms in this room. They work the same way as the once on the South Wall (part 2). Walk all the way to the left of the room and activate the lever there. Some of the platforms will turn green. These are the ones you can jump on. If you try to jump on the others, you will fall through them. Keep in mind which ones you can jump on (you can activate the lever several times if you want to), and then jump across them to the top. Get up the ladder and pick up the potion. Now watch out for the clouds (if it's night) on your way to the shield and orb. Pick up the orb and if you don't already have the shield, pick it up and wait until a cloud is above you. Then hold it up with your action key. The cloud will strike you and you will obtain the shield. Then you can warp back to the Ante Room II.
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xabierot
Rat
Joined: Nov 2 2017, 11:05 AM

Dec 6 2017, 07:14 PM #25

Hi:

Are there more parts of this walkthrough ? In some places the parts 25, 32, 34, ... are mentioned
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