Action Jack @ Mar 2 2010, 01:29 AM wrote:Yeah, okay. I think you're on to something. I would suggest the non-doink be a character in the vein of the original Prince of Persia; somebody slightly more durable than Duncan, with acrobatics that allow access to more places (perhaps adding a few moves from Flashback), but who lacks a ranged attack.
Yup, I had very similar ideas.
Not necessarily no ranged attack, but definitely with physical carry-space only - i.e. no hammer-space. You can hold what you have in your hands (and in which case you'll have trouble with ropes/ladders etc if holding much), and little more. Lack of hammer-space compensated for some other interesting abilities.
Action Jack @ Mar 2 2010, 01:29 AM wrote:And as you were likely expecting me to do, I'd encourage you to leave characters from separate existing fictional universes out of it. I clearly don't know Rei the way you do, and am thus not qualified to say that her presence would ruin the atmosphere of Dark Castle. But consider this...
It seems like a common worry here is that a Dark Castle reboot just wouldn't be Dark Castle anymore. There are two ways that could happen: subjectively (all the pieces are there, but for whatever reason it "just doesn't feel like Dark Castle," such as if it were in 3D) or objectively (pieces are included which are by definition not Dark Castle, such as adding Rei).
tis true (and yes, I did expect it), though my universe has several potential characters that could make the pair, and as I've commented before; there's so little actual DC canon that unless you have Bryant and Duncan then you're rather out of luck staying true to it.
My view (which is by no means any more legit than yours, it is simply my view) is that I'm more likely to go with some character of my own device which may or may not end up being Rei as I envisaged her. Given Eva has three different semi-conflicting canons for her (several more if you count the computer games) and I chose to extrapolate from the original TV series and (IMHO best) one to well beyond that particular end of evangelion; it's not like my moulding of her character has left her true to any canon anyway... Regardless, I felt doinky-boy needed some company. Perhaps there should be several options and you pick two of n. Or maybe it's Bryant & Rei vs Duncan & Miyu. Or who knows; many possibilities.
The interesting bit is having someone that is there to help doinky-boy get through his mission; and yet isn't overall a very much stronger or weaker character. Just plays very differently. Certainly said character can't tilt the balance of the game such that Bryant/Duncan become irrelevant.
Action Jack @ Mar 2 2010, 01:29 AM wrote:However, if you're the one making this, then in order for it to be a good game it will be crucial for you to use what you know, and to use what you love. If you want Rei's influence, I would propose that you instead use a character who is obviously inspired by Rei, with a similar set of abilities. But at the end of the day, I wouldn't step on a man's PNF (personal nerd fantasy). I know how mad *I* would be if I programmed a painstakingly realistic ninja simulator, and some doofbag whined about how the protagonist can't throw a fireball.
aye. A good reason. I've not come across `PNF' before, and quite like it - even if I worry that `nerd fantasy' does have some connotations I'd rather steer well clear of. Still, you can't write a fraction shy of 100k words on a set of characters and not become somewhat involved in them; they live inside you and want to get out.... Hence wanting to write a game (or two or three) when it became clear Mr Level Editor was neither going turn up before I grew bored with waiting, or if it did, be too limited to express what I wanted to do.
Regardless, I think I've already answered this; game-balance is all important, and TBH I can't think of any character other than Duncan that would be in keeping with DC.... Except hang on, Bryant and Percy[!] <.< So given at the end of the day it's going to be a fairly low-res 2d sprite of some ilk; I think it matters little whether the author chooses to call it someone, or someone else.
Action Jack @ Mar 2 2010, 01:29 AM wrote:Oh, and in terms of wanting help... I'd love to, but I don't know how to program. I would playtest and do my best to break the game, I'm very articulate in explaining why I like and dislike various fundamental design choices, and I've got a decent amount of experience in sound design (though more of an artistic than a technical nature, and I've never composed music). I'd also be thrilled if there were were any voice-overs I could provide, and I've got quality instruments to record them.
If any of that interests you, my sword is yours.
Thanks for the offers and will bear it in mind! Wasn't really thinking of voice-overs TBH, as I share your previously stated opinion that the characters should basically be mute.
Artists would be the main interest; I would probably start the coding if I had someone to draw backgrounds and sprites and so on... Music and sounds can be stolen as placeholders from elsewhere until original content can be made to fill the gap...
But this is all by-the-by. I have no time for a couple of months at least to look in to this. Another trip to New Zealand beckons in a few weeks time!