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Oh, how sad. Yet ironic, because it nowadays it wouldn't take much to genericize Max Payne. When Max Payne first did bullet time, it was the hippest thing there ever what was. Now, nearly a decade letter, it's no big deal.Jon God @ Feb 28 2010, 09:54 PM wrote: It's not technically a reboot, but the new game is made by another company, and bares little, if any resemblance to Max Payne 1 and 2 (and the movie, which was crap, as well.)
Looks like they genericized it, IMO.
Yup, I had very similar ideas. Not necessarily no ranged attack, but definitely with physical carry-space only - i.e. no hammer-space. You can hold what you have in your hands (and in which case you'll have trouble with ropes/ladders etc if holding much), and little more. Lack of hammer-space compensated for some other interesting abilities.Action Jack @ Mar 2 2010, 01:29 AM wrote:Yeah, okay. I think you're on to something. I would suggest the non-doink be a character in the vein of the original Prince of Persia; somebody slightly more durable than Duncan, with acrobatics that allow access to more places (perhaps adding a few moves from Flashback), but who lacks a ranged attack.
tis true (and yes, I did expect it), though my universe has several potential characters that could make the pair, and as I've commented before; there's so little actual DC canon that unless you have Bryant and Duncan then you're rather out of luck staying true to it.Action Jack @ Mar 2 2010, 01:29 AM wrote:And as you were likely expecting me to do, I'd encourage you to leave characters from separate existing fictional universes out of it. I clearly don't know Rei the way you do, and am thus not qualified to say that her presence would ruin the atmosphere of Dark Castle. But consider this...
It seems like a common worry here is that a Dark Castle reboot just wouldn't be Dark Castle anymore. There are two ways that could happen: subjectively (all the pieces are there, but for whatever reason it "just doesn't feel like Dark Castle," such as if it were in 3D) or objectively (pieces are included which are by definition not Dark Castle, such as adding Rei).
aye. A good reason. I've not come across `PNF' before, and quite like it - even if I worry that `nerd fantasy' does have some connotations I'd rather steer well clear of. Still, you can't write a fraction shy of 100k words on a set of characters and not become somewhat involved in them; they live inside you and want to get out.... Hence wanting to write a game (or two or three) when it became clear Mr Level Editor was neither going turn up before I grew bored with waiting, or if it did, be too limited to express what I wanted to do.Action Jack @ Mar 2 2010, 01:29 AM wrote:However, if you're the one making this, then in order for it to be a good game it will be crucial for you to use what you know, and to use what you love. If you want Rei's influence, I would propose that you instead use a character who is obviously inspired by Rei, with a similar set of abilities. But at the end of the day, I wouldn't step on a man's PNF (personal nerd fantasy). I know how mad *I* would be if I programmed a painstakingly realistic ninja simulator, and some doofbag whined about how the protagonist can't throw a fireball.
Thanks for the offers and will bear it in mind! Wasn't really thinking of voice-overs TBH, as I share your previously stated opinion that the characters should basically be mute.Action Jack @ Mar 2 2010, 01:29 AM wrote:Oh, and in terms of wanting help... I'd love to, but I don't know how to program. I would playtest and do my best to break the game, I'm very articulate in explaining why I like and dislike various fundamental design choices, and I've got a decent amount of experience in sound design (though more of an artistic than a technical nature, and I've never composed music). I'd also be thrilled if there were were any voice-overs I could provide, and I've got quality instruments to record them.
If any of that interests you, my sword is yours.
A novel idea; but I think Bellix has the patent on that one. Also you'd not seriously be able to complete any room that required ledge jump as a mutant. Well, not unless you changed them to be very un-mutant like. Perhaps Bryant could pick you [the mutant] up and put you in his pocket to get across the gaps...Action Jack @ Mar 3 2010, 03:14 AM wrote: ...what if you could play as a Mutant? They're doinks just as much as Duncan, but they seem to be evolving. In BDC they could throw rocks, in RTDC they learned to use parachutes... sooner or later they'll be morphing into puddles of goo.
Ah, but if Dark Castle's not at least a LITTLE bit goofy you lose a fundamental aspect of its personality. Dark Castle has all the ingredients of medieval horror- torture chambers, dragons, lightning, gargoyles- but it's also got a doofus for a main character, silly mutants, weights straight out of Looney Tunes complete with the words "16 tons" on the side, and a wizard who has mastered the element of fire but still reads with an electric light.Booken @ Aug 24 2012, 09:02 AM wrote: Rather than cel-shade graphics, I'd would love dark atmospherics - torches barely lighting the path ahead - and give the new game a creepy mood.
A mix of 3D and 2.5D then?Richard @ Aug 27 2012, 03:08 AM wrote: as Action says, it's an interesting idea. I'd be careful though in that general experience has show that proper 3D (i.e. not just using it to make 2D look better) and platforming don't go terribly well together in execution.