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3D Blood Drive models?

agathor35
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Joined: April 19th, 2013, 4:12 am

January 18th, 2016, 1:14 am #1

Hey there you guys, i was wondering if anyone else know where to find more than like 6 of those renders of the 3D models?
i need them because im trying to re-create the Vita theme and each bubble has it's own character and so far all i have found was Aiko, Naomi, Ayumi, Seiko and Satsuki.
I need the whole cast for the game in order to recreate them the best i can!

as a little something i'll include the US version of the vita lockscreen i re-created.
[+] Spoiler
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nopinky
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Joined: September 14th, 2014, 3:46 am

January 18th, 2016, 7:36 pm #2

I'm not entirely sure what you want. Are you asking for the models themselves, or just renders of them? I don't think anyone other than 5pb/MAGES has the models, due to the difficulty of ripping the vita rom and extracting it. Sony's security measures for the Vita are much harder to crack than those for the PSP.
I'm interested in extracting the rom from Blood Drive, but I haven't really started yet. I'll need to modify the hardware in order to do that. While I'm comfortable modifying the Vita (I've already opened several up to fix them), I don't want to risk ruining my game card if that's needed.
TL;DR: No renders of the BD models exist outside the official ones yet.
When all else fails, use a bigger gun.
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Vicente
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Joined: March 14th, 2012, 4:52 pm

April 18th, 2016, 3:19 pm #3

The unofficial work, but still interesting:
https://sketchfab.com/mackenzierae23/collections/things

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Joined: November 19th, 2012, 1:17 am

April 18th, 2016, 7:00 pm #4

Oh, I think I know what they mean. You mean a transparent image of each of the sprites to use as icons for your theme, right?

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Parkman202
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Joined: July 13th, 2016, 6:56 pm

August 31st, 2017, 11:58 pm #5

The game is made in Unity 5 I believe, and as far as I know, the encryption is much stronger than the past versions of the software. I have the iOS version, which comes with the raw files and the Unity .assets files outside of the compression of the Vita. The problem here however is Unity 5 itself, because without an extractor capable of decrypting that version of the engine in specific, we're out of luck.

In summary, the iOS version has more resources out in the open, but most of them are encased in the usual Unity archives which bear a newer (and stronger) version of Unity's encryption techniques. Getting in just isn't possible right now.
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Dan_Tsukasa
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Joined: July 29th, 2014, 10:45 am

January 11th, 2018, 3:13 am #6

I uploaded all the games 3D Character and prop models in another folder you can find here:
https://mega.nz/#F!B00yxZgY!xQkU7HOeWNWdh-Lp6L9h7g
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nopinky
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January 15th, 2018, 8:17 pm #7

Dan_Tsukasa wrote:I uploaded all the games 3D Character and prop models in another folder you can find here:
https://mega.nz/#F!B00yxZgY!xQkU7HOeWNWdh-Lp6L9h7g
Looks good, but is there any way you could export them with rigging and materials?
When all else fails, use a bigger gun.
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Dan_Tsukasa
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January 17th, 2018, 2:07 am #8

nopinky wrote:
Dan_Tsukasa wrote:I uploaded all the games 3D Character and prop models in another folder you can find here:
https://mega.nz/#F!B00yxZgY!xQkU7HOeWNWdh-Lp6L9h7g
Looks good, but is there any way you could export them with rigging and materials?
With rigging, I'll check, but with textures is certainly possible yes, and not difficult either.

I'll update this within the next few days then, but for now you should be able to tell what material is what for most parts I'd imagine.
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Joined: May 23rd, 2018, 7:13 pm

May 23rd, 2018, 7:26 pm #9

Ok. so i was able to get ahold of the android version's apk and a obb cache file, upon opening the obb file i was granted will all the games assets, im currently pulling the main cast out with rigging and cg's and vice versa, i have some of them being pulled currently. ive been using unity studio to go through the files. its gonna take awhile but i'm really happy to be able to get these out. :D As i get them ill apply them all to a single folder and eventually upload it them. It will take me some time but i will pull as much as i can! Also if anyone wants i can put up the files and programs i am using to get the models pulled out and so forth, i also am converting them to binary fbx to use in blender as well.
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