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Posted: 1:15 AM - Feb 04, 2005
The Soul Hunter
OK, I can't be arsed to write alot so here it is:
I'm looking for good review writters to write for my website in return for money.
Applicants will send a review of a recent game PC or console to
john@bhdnet.com![]()
Posted: 1:59 AM - Feb 04, 2005
Gestahr
How much per review?
not allowed
Posted: 1:46 AM - Feb 05, 2005
The Soul Hunter
how good are you?
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Posted: 3:17 AM - Feb 05, 2005
Gestahr
I would have been a writer if I didn't hate English Literature.
EDIT: A better question would have been "What's the maximum, in general, you're willing to pay per review?"
not allowed
Posted: 10:08 AM - Feb 05, 2005
The Soul Hunter
It's still up in the air.
I'm still trying to compile together enough old CHV mpegs along with getting the rights from Bo or whoever to broadcast them on a constant winamp tv stream.
Then after all that work 12hrs a day
Ball park it for me and we'll see. Besides, I don't have an example of your work ;p
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Posted: 7:10 PM - Feb 05, 2005
Ospiosis
This is my opinion of the moment...
$40 USD per 2 page review, $80 USD per special coverage review, no republushing/reproduction rights. That's for freelancing, and you can take/pass on those as you see fit.
If you want to hire staff you'll need to invest in providing the review content for them, including official game guides and expenses to events. Put a ceiling of five reviews per month, and a minimum of one every two months, and pay them the same as a freelancer but with an added 1/4th fee royalty per year for each review while in publication. You would have repub/repro rights to the reviews written by these hired staff.
If a staff member completed the maximum reviews every month for one year, they would make part-time minimum wage (roughly 10g). As years go by, the amount grows based on the royalties, but you would also tear down old reviews after a while I wager.
Also, I would imagine that for hired staff you would be giving them assigned games and events to review, they would not get to pick them unless they submit it freelance. And on the flipside, if would probably be wise to put up a page for freelancers to check out, to see what you are looking for... that way you would minimize getting 10 reviews for the same game you just handed hired staffer Billy Bob last month. It'd also be a good way to avoid the high cost of sending one of your guys to like E3 or something.
Ren, spitting crap.
Posted: 7:51 PM - Feb 05, 2005
Gestahr
Why are you trying to get old CHV MPEG's? Why don't you create new, original movies?
not allowed
Posted: 8:47 PM - Feb 05, 2005
katyjag
I'll more than happily offer to do it, but I could only cover UK PS2 releases, so I don't know if you'd want me.
...see now, if you wanted someone to do anime reviews, I'd be your man. I mean, girl. o_0
Posted: 11:33 PM - Feb 05, 2005
The Soul Hunter
Ospiosis, as for royalties etc... I'd be buying the review and all rights to the review. I would own any royalties but since publication wouldn't leave my own site it wouldn't amount to anything.
I'm trying to get the old CHV clips because it offers a large back catalog of quality media, it has nostalgic value for myself and probably others that hang around the board. I know that the higher quality stuff is in mpeg format and not the real media format that was used to distribute smaller sized media. It also means that older games will have some kinda coverage as clips would only be made of new games. I have no interest is vid capping old stuff.
I intend to grab vid caps of new games but not until I have all issues sorted out. Everything must be covered before I go anywhere near publishing my site.
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Posted: 2:11 AM - Feb 06, 2005
Ospiosis
If you buy the repub rights to a freelancer's article, you'll have to pay considerably more than what I suggested up there then I would think.
One of the whole points of freelance writting I thought was that they retain the rights to the piece, because that ensures they continue to make money off of it if resold or republished. Consider songwritting as an example.
But staff you hire, they are writing on behalf of your company, not individually, and so the company maintains all rights. I suggested you give them royalties instead of a steady pay, because I don't imagine you are going to want to hire full time employees with an actual salary atm. Royalties wouldn't kick in until 2 years after submission either.
Ren