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Posted: 4:14 AM - Apr 06, 2006
Gestahr
Sanctuary sucks. :-*
I just finished the game and I had mixed feelings on it, so I'll talk about it tommorow or something. :-* not allowed

Posted: 5:21 AM - Apr 06, 2006
Ospiosis
Do not spoil it for me! Give a review without spoilers..? I don't have it yet.. and am a bit disgruntled that I have to go look for spoilers on chain of memories or whatever in order to know whats going on.
Ren

Posted: 3:03 PM - Apr 06, 2006
Gestahr
~~~~~~Small spoilers, nothing game ruining. Most of it will be seen within the first few hours of play. Also, Sora dies....OR DOES HE?!~~~~~~
It was kind of like DDS 1 and 2. DDS 1 felt like a full game, not the first part of a serialized duo. The only way you knew there was a second part was from the ending, and the fact that everyone was talking about how the second part was coming out in a few months. DDS2, on the other hand, seemed like it lost focus. It was still a great game, but it felt like it was the second half of something, rather than being good enough to stand on it's own.
KH2 was sort of the same way; in KH1, you're going to the Disney worlds to look for Riku, Kairi and Mickey, to protect the princesses and to fight the Heartless. In KH2, you're just sort of going there. There's Heartless and Nobodies there, but it feels completely detached from the main storyline. Sora is still looking for Riku and Kairi, but, that's sort of it. You go to a world, help out the Disney characters, and then you just leave. Most of the time, Maleficient or Pete is there, trying to turn one of the Disney characters into a Heartless, and a Nobody is there, trying to obtain the Disney characters Nobody when and if the Disney character does go Heartless.
This starts to wear a little thin after a while, mainly because, the brunt of the story you're going to be getting, relative to the main quest, you'll be getting in the first 5-6 hours and the final 3-4 hours. Most of the time spent in Disney worlds is, aside from Ansem Reports and the occasional, incredibly cryptic, appearance of a Nobody, completely devoid of information relative to the main quest. That having been said, the final 3-4 hours are amazing, and made the occasional tedium of the middle 30-35 hours worth it.
New to the combat is the Drive system, which, while cool, probably won't get that much use. It allows you to combine with an ally and become stronger for a short period of time. There was never a time, really, when I NEEDED to use it. It was mostly for fun. Even then, however, a lot of the boss fights don't lend themselves to it. When you transform, your drive meter begins draining (pretty quickly). Most bosses have phases where you can't hit them, or they're flying around out of reach, or something. You can change back to conserve drive, and then go into drive mode when the boss is in range again, but it's just easier to do standard attacks.
One odd note about drives; at one point, during a boss fight, I went into drive mode, and something was weird. It was called "Anti-Mode", and it turns Sora into a heartless. This is sort of cool, but, you can't use magic, items or change back until the drive meter runs out; so, if you're low on life or something like that, youre screwed. In this particular fight, I ended up dying and having to restart. I wasnt paying attention to the exact conditions when it did happen, so I was a bit paranoid about using Drives after that.
Ive heard some people say that Square characters have a bigger role this time around; thats pretty much bull. Theyre there, but aside from Seifer, Raijin, Fujin and Vivi in the beginning(Theyre sort of the new Tidus, Wakka and Selphie), the most interaction your party has with them is Hey, whats up? Not much. Alright, see you guys later. They dont do a whole lot, and, while you are given the chance to fight alongside them, its generally not for any longer than a minute or two. New additions to the game, like Tifa, are barely utilized at all. She shows up, breaks some stuff while looking for Cloud, leaves for a few minutes, comes back, breaks some more stuff, leaves again, chases after Cloud, and then you fight alongside her for about 2 minutes, and thats it.
Ive ragged on it a lot, but overall I had a good time playing it. My main complaint is that, unlike the first, you could have removed the Disney Worlds completely and the story still would have made perfect sense. The Disney Worlds werent really integrated into the story like they were in the first, and you were going to them just to go to them.
Oh, finally, Ive heard people say that you dont need to play KH and CoM to understand whats going on in KH2. This, as well, is bull. CoM almost seems to have had a bigger impact on the events in KH2 than KH1 did, but youre given an incredibly curt explanation as to what happened. Also, youre told some things, but not given a reason behind them(the reason would be found by playing through CoM), so, they dont make a ton of sense. not allowed

Posted: 8:03 PM - Apr 06, 2006
Ospiosis
Hmm... so the story wasn't as engaging? And I knew CoM was going to be a requirement... blah. I'm still probably going to love this game... tedium or not. I kind of think that KH1 followed the same formula you are seeing in KH2 to be honest... pretty much all of the disney worlds in KH1 only had the princess element that tied to the main storyline, and you were derailed into a sidequest... but they all built together to create a great story, great game.
But then, I loved Chrono Cross, which was basically a whole cabinet of sidequests meshing together to make one giant sidequest of the original game.
Ren, likes sidequests.

Posted: 8:38 PM - Apr 06, 2006
Gestahr
Well, my point was that KH2 doesn't even have that. You're going to the worlds to go there, and then you get there, and "Whoa, heartless." and you fight them. It has no bearing whatsoever on the main storyline.
I loved the main storyline; my problem isn't with it, it's with it's absence through 85% of the game.
And, I did enjoy it overall, I just wish they'd incorporated the worlds into the main storyline in at least some way.
Sidequests are fine when they're optional, like in CC or FFX-2, but when you're forced through 30 hours of sidequests, it grates a little. not allowed

Posted: 10:23 PM - Apr 06, 2006
Drakkael
lol 7.6.
Skies of Memory, the Chain of Memories movie. Just fast-forward through it.

Posted: 1:05 PM - Apr 07, 2006
Ospiosis
downloading at 15kb.. wtf
Ren

Posted: 11:04 PM - Jun 04, 2006
4nGeLuS
Passion > SanctuaryDo not I, who thanks to money am capable of all that the human heart longs for, possess all human capacities?Does not money, therefore, transform all my incapacities in to their contrary?(Marx, 1932/1964: 167)

Posted: 3:19 AM - Jun 05, 2006
Gestahr
AND YOOOOOOOOOOOOOOOooooooooooooooooooooooooUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU and IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII... or something. Man, Sanctuary sucked so hard. not allowed

Posted: 3:49 AM - Mar 19, 2007
Ospiosis
I know it was mentioned somewhere on this forum.... about the intro mission, which is usually for practice and story catch up, taking hours to complete. But I didn't believe you...
Apparently I should have. 2-3 hours in I was shocked to see the title come on screen and be all like "Ya... that was just the prologue where we try to explain how things left off in chain of memories, and fail... ready to start playing?"
But thats okay... I'm having fun anyway. Because it doesn't take much to entertain me.. and after trying to play the game "Stolen" a few times, ANYTHING would be a blessing. Avoid that game if you see it in the bargain bin, please.
Ren