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Posted: 6:33 AM - Mar 19, 2007
Jim
If I recall correctly, was that the stealth game where, among other "glitches", you couldn't steal the necessary card key from a guard who was knocked out, he only carried it while he was conscious?
Sadly, I may actually own that one somewhere.
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Posted: 12:56 AM - Mar 20, 2007
Ospiosis
Yup.. thats the one. You are supposed to stealth-steal the card from him while he's sleeping in the chair.. however the game AI only allows sneaking like that from behind. The only way to do it is wake him up, hide quickly, then sneak up behind him when he starts pacing to steal the card.
If you stopped there... that was just the begining of frustrations, glitches, and bad AI.
Ren
Posted: 4:00 AM - Mar 22, 2007
Drakkael
I'm going to be kicking myself when KH2:FM+ fails to come over, like all of the other other special editions S-E ne Square's done, and I end up having waited for nothing.
Posted: 2:11 AM - Mar 24, 2007
Ospiosis
I just found out about final mix... its going to include a PS2 port of chain of melodies.. in 3d!? I'm going to have to take this back to blockbuster and hope on final mix coming to NA too.
Ren
Posted: 2:43 AM - Mar 24, 2007
Jim
EGM seemed to indicate that it would be coming to North America, but I haven't seen anything on that since.
*shrug*
And methinks your memory is a little hazy about the title for the GBA version.
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Posted: 2:15 AM - Mar 25, 2007
Ospiosis
lol.. memories.. memories. Why did I say melodies...
And putting it the way you did had to hurt.
Ren
Posted: 3:56 AM - Mar 25, 2007
Jim
Sorry, I just didn't have the heart to make a pun using the word mammary instead.
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Posted: 12:14 PM - Mar 26, 2007
Ospiosis
By the way guys... I know what you mean now by the disney worlds feeling kind of pointless to the overall story.
I mean I still say there was a purpose for visiting the worlds, but it did start to feel forced, and at some points only a way to extend the time total. I was disappointed that most worlds just rehashed their own movie's storyline, too.
But That could have all been avoided if one thing had been given as much attention here, as it was in KH1: platforming. I mean wth... in KH1 you wanted to return to previously visited worlds because you learned new ways to scale them with highjump and glide. You had to actually think on occassion how to get from point A to point B. There were PUZZLES.
Agrabah in KH1 was one of the best worlds, and had the heartless I loathed the most. What do they do for KH2? They drop all the awesome, yet keep the firebreathing bigboys. They completely neutered the cave of wonders. Uhg.
I think they used the GBA team for this. I mean they had to of. Ico, PoPs, God of War and several others blow minds because they have great plot and massive environments to *scale*. Not just "press thumb forward" through.
Er.. uh.. wow.. rant over.
Ren, ranty.