TimeSplitters 2 first impresions

TimeSplitters 2 first impresions

720
Dedicated Cyberhippy
720

    Sep 20, 2002#1

    After fillling out a form for a free ps2 demo of this game I finally recived it several months later (3-6 weeks bullshit :P) In that time, I have bought a xbox and have a couple games and a mame emulator running off of it.
    :P
    Okay the demo took place in a dam thats overrun by werid looking soviet troppers and zombies running amok. Its all good, if not done before, but its not bad. The game has a overdone cartoony look that makes you think if you should be laughing or freaking out after blowing an enemy away. I like the style but some people may take it as a little cheesy. If there is one thing that blew me away it was the frame rate. Jeze, man is this thing smooth. NEVER did I experiance a hint of slowdown, the thing flew at a solid 60+ frames and stuck there no matter how coplicated the situation was and it was amazing it was running off the ps2. I dont know what the final product is going to be like, but I hope this sticks with it.
    The demo started up with the aiming inverted (ex: aiming up makes you look down) this aint bad in a flight simulator, but I can understand how people can play a console fps like this. Thankfully you could change it, in fact you have tottal custimozation on your controller. (nice)
    Graphics are okay, enviroment looks a little blocky and artifical, but it blends in with the games cartoony atmosphere.
    Controls are very tight and nice, not much trouble.
    And oh yeah, the objective variety was really well done. Missions are not linear like MOH in which you do each one in a row thats represented in your mission objectives. (Ex: first find the bombs, THEN you can blow up the thing) Your first objective is to blow up a communications radar, you have to back-track a looong way and complete a number of objectives before you even come around going back to the radar and blowing it up with a mine you pick up later.
    Some sneaking is in there, nothing amazing but its there. The "sneaking", is basically shooting little security cameras before they spot you and set off a alarm where a couple guards will shoot you. (Which is meaningless compared to the massive amount of shooting you do in each level, I didnt even notice there were security cameras untill later.)
    The game oddly feels a lot like GoldenEye and has a nice "fly by to the charicter" at the start of the level, even the death animations are over the top.
    vidiot likes...so far.
    -vidiot-
    http://www.tokyopia.com/articles.asp?ar ... 72,00.html
    It exsists!!!

    HitokiriMoonKnight
    1,2596
    Dedicated Cyberhippy
    1,2596

      Sep 21, 2002#2

      Quote:
      Your first objective is to blow up a communications radar, you have to back-track a looong way and complete a number of objectives before you even come around going back to the radar and blowing it up with a mine you pick up later.
      actually, vidiot, notice how there are boards running across the roofs of the buildings? go to the second story building. up the stairs. instead of going inside, look. you can walk across plywood boards onto rooftops. one of the buildings has a hole in the roof. remember the building that was "locked from the inside"? inside that room are timed mines. w00t.

      i find it incredibly intuitive to push up and look down. that's the way i play all my FPS's. in my opinion, it just doesn't make sense to push up and look up. you push up, you look down. you hold back, you look up. simple as that. i simply cannot play without inverted y-axis.
      i played through the demo so many times, i decided to see if i could make it through the demo, remaining undetected, and firing as few shots as possible. this meant not shooting out unnecessary cameras and only making headshots. totally possible.

      Miso Soup
      454
      Dedicated Cyberhippy
      454

        Sep 21, 2002#3

        with the making through a stage with using as little ammo as possible? anyone played hitman 2 demo? my friend finished it with 3 bullets... very cool to watch visit red blog!

        HitokiriMoonKnight
        1,2596
        Dedicated Cyberhippy
        1,2596

          Sep 21, 2002#4

          where did he get it? i remember i used to see it, but i can't seem to find it anywhere

          vidiotY2k
          720
          Dedicated Cyberhippy
          720

            Sep 28, 2002#5

            the hitman 2 demo came with my timesplitters 2 demo.
            Thanks for the tip moon :P
            -vidiot-
            http://www.tokyopia.com/articles.asp?ar ... 72,00.html
            It exsists!!!