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I just finished a few days ago. And I think the game is overrated. I had so much expectations with all the hype.
Seems like just another FF game to me. I perfer FF8. FF7 didn't draw me in like FF8 did. I guess it is because I perfer the junction system a lot more (down with MP).
I found myself rushing to finish the game (I wanted to see the movie) like when I played FF9. I did not care to spend the insane amount of time required to level up to 99, uptain all limits and master materia. I just can't see how anyone could continue to play the game so much (it was much easier in FF .
In terms of difficulty, I used a simple strategy to mow through bosses as quickly possible (haste+slow+nonstop offensive), so I would say it was fairly easy. Although not nearly as easy as FF8 was (Aura magic ftw).
One thing to realize, I think, is that, for a lot of people, this was their first RPG. Many think it's the best simply because it was their first. not allowed
I find it interesting that while FFVII is supposed to be the "best" FF - or at least, that's what I thought was popular belief - just about everyone here preferred FFVIII.
Myself included.
Junctioning rocked, and the story was just far more engaging.
I guess I played FFVIII before FFVII, so I'm probably biased that way, but still.
MRk MRK n FnK Mz
I think it also has alot to do with the age of audience at the time of play.
Previous to FF7 and 8, the games all had a more childish quality to them. Not just in graphics, but in story ideas. They were more classic in the themes of good vs evil, and more representative of cartoons (despite Amano's art) due to the nature of 8 and 16-bit. The story did not suffer from the graphics, because they were the best that could be achieved.
When FF7 came out, it was in 32-bit, which allowed for the introduction of pre-rendered FMVs and 3D play. More power means its easier to convey stories visually, too, but I think despite the unexpected events in FF7, they tried to keep the game in the same vein of fairytale as its predecesors.
Based on the hullabaloo gained from FF7, noticing the acclaim given to Aerith's death and the idea that the world did blow up, I think they decided to step up and make a more mature story for FF8 -- ie, not kill off the love interest. They realized the audience was not 12 anymore. The audience was now somewhere between 15 and 20. The audience was dating... the audience was watching shojo anime.
But FF8 did not wash across the planet like FF7 did. FF8 lacked some of the eye-opening kapows that FF7 had. It also, I think, was the first one where you didn't really find the true villain until, or nearto, the very end of the game. A villain from start to finish allows writers to humanize the character, which I think is why everyone loves Sephiroth so much. It was a story more easily identified with, but like someone else in this thread said, FF8 was not the giant leap forward that FF7 was.
FF9.. lets not even go.. okay no lets go there. I think FF9 was an attempt to throw back to the 16-bit type of style, due to the thoughts that critics (and thus, players.. yaright) wanted FF8 to be more in that vein. And it was a failure, right? I mean sure, everyone bought it, and its an enjoyable game.. but not compaired to the others. IMHO. I really can't think of a single memorable moment in FF9.
Ren, babbling at 9am. wtf am I doing awake? blahhhh..