Hrm, what exactly is the paper dealing with? Are you trying to argue on a specific stance on the issue, or are you trying to cover both sides equally? I don't have much I can give you at the moment unless I give you
my thesis on it (sorry
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).
I think I posted a link to a Salon article on the subject in one of Gest's threads, and there might've been a few other links posted here that can help. You can also search sites like Slashdot for relevant articles.
Also, with the recent sniper attacks, there have been a few "reports" about how Counter-Stike is turning everyone who plays it into terrorist snipers who would love to act out the game in real life upon innocent people.
You can also check your libraries for many articles that have been written on the subject, even as far back as early-90's issues of Time. A bulk of them may be around the Spring/Summer of the Columbine HS shooting. Also, being a gamer, you can easily give your own point of view on the subject, as well as tap the minds of people here (a relatively diverse group of gamers) for further input and opinions.
I don't know how long you intend the paper to be or how in-depth you're going, but perhaps you should look at the biased view towards any "mature" elements in games, including violence, language, and sex. Hell, the ESRB has seperate ratings for things like "tobacco use" while the MPAA's rating system doesn't, yet the games tend to be the first medium to be blamed for any acts of violence by people under 18. Even with detailed ratings on virtually every game, parents still seem shocked that games contain "mature" elements, even when they're the ones who purchased it for their child.
Er...I'm a little tired, so I'm not making complete sense, then just ignore me.
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I'll try and help a bit more when I have some time.