Information: We've moved to https://celestialrefresh.jcink.net/

Toeing the Line

Moon Knight
Advanced Member
Joined: November 18th, 2007, 5:45 pm

May 7th, 2018, 5:06 am #1

I hate this place.

Sitting on the ledge of a building, Moon Knight looked around at the sprawling area. The Tower of Twilight and everything that surrounded it, the heart of the multiverse. The first place every one new to the multiverse who wished to travel at all was pointed towards. The one with the highest concentration of police forces, would be heroes, and faction members. It even had its own fleet in orbit.

And yet, it was arguably the most targeted location in the entire multiverse. Not only that, arguably the highest success rate for pulling off crimes on unknowing travellers. At least when it came to the larger scale things; police were probably doing fine with the small scale things. But why was it such a mess? Everyone was welcomed, despite the fact that a combined effort could push the villains out. But no, instead they were so welcomed that they had their own private wing. Complete with some amount of protection against heroes entering! Not that they could stop Marc, but the hassle was rarely worth it.

Which is why he was on the closest building to the main entrance to the villains' wing of the tower. Much easer to get them from here.

Speaking of which, tonight's targets were in view. Large group of soldiers. Tech and armour was about par with what Marc had seen before had had become Moon Knight. Some sort of shadow group for some government or another on one of the worlds somewhere. Normally not his type of target. But they had been harassing far too many newcomers looking for somebody in particular. Jake didn't know who, didn't really matter at this point.

With a flutter of fabric the Watcher of Night Travellers landed in front of the soldiers. M16s were shot up to the ready as the leader started to motion for Moon Knight to raise his hands. Instead, the Fist of Khonshu whipped out his two Crescent Dart Launchers and started firing into the group as he ran forwards, aiming to close the gap as much as possible before the soldiers started firing.
[+] Spoiler
Alignment: +1.5 (Moon Knight), +2 (Mr.Knight), +0 (Marc/Steven/Jake), -2 (Khonshu) - Hero With a Shattered Mind
Character Type: General
Game/Series: Marvel (Earth 616)
Battle Level: 3
Battle Points: 55

Vitals
HP: 450 {+45} [4 Regen/Turn]
EP: 370 {+37} [4 Regen/Turn]
DP: 60 {+6}
LP: 0

Traits
[Many Personalities]: +6 damage dealt with {Melee}, +12 damage taken from [Mental]
[Watcher of Night Travelers]: +6 defence against [Blunt] and [Piercing], +12 damage taken from [Mental]
[Sheer Brutality]: +6 damage dealt with [Slashing] and +6 defence against [Slashing], +6 damage taken from {Spell}

Techniques: (Total Upgrades: 143)
[Gruesome Frenzy]: Moon Knight begins swinging repeatedly, moving faster and faster and not caring about what the opponent tries to do to stop him. Deals 5 [Slashing] damage to a target. For every turn this attack is used consecutively the damage increases by +6 and the EP cost by 3 to a max of three times. Also deals +2 damage each time the target 3/4 or 4/4 dodges the user's attacks subsequently, stacking as many times as the chain is continued. If the target doesn't dodge one of the user's attacks, or only 1/4 or 2/4 dodges it, the stacks are dispelled. Adds +1 DP to dodge each time the target 3/4 or 4/4 dodges the user's attacks subsequently, stacking up to 5 times. If the target doesn't dodge one of the user's attacks, or only 1/4 or 2/4 dodges it, the stacks are dispelled. All stacks of any type are dispelled if a different technique is used. {Melee} (5 EP) {Quested}
[Khonshu?s Interference]: Seeing a mental assault incoming, Khonshu steps in to make sure the attacker regrets the attempt. Khonshu can reflect an incoming [Mental] technique back at the caster for X EP, where X is the cost of the incoming technique + 2 per DP it costs to dodge. {Spell}
[Crescent Dart]: Either hand tossed or launched from a gun, Moon Knight fires off razor sharp moon disks with shredding accuracy. Deals 5 [Slashing] damage and inflicts both [Break {Melee} (20)] and [Break {Ranged} (20)] to a single target. Costs +6 DP to dodge. May be charged for a turn for a 2.5 multiplier to its effects. {Ranged} (30 EP) {Quested} {50 Upgrades: Charge Upgrade, +4 DP, +[Break {Melee} (10)], +[Break {Ranged} (10)}
[Truncheon]: Using either a taser or EMP end, Moon Knight strikes a target with a disabling blow. Deals 5 [Lightning] and 5 [Blunt] damage to a target and inflicts [Ability Scramble (5)] on them. {Melee} (20 EP) {Quested}
[Tripwire Guns]: A pair of crescent darts fired from a special gun with thin steel wire in between them. Both slices and wraps up an enemy for an additional beatdown. Deals 5 [Slashing] damage to a single target and inflicts [Slow (6)]. {Ranged} (15 EP) {Quested}
[Explosive Dart Fan]: Grabbing a set of special crescent darts, Moon Knight flings the series of explosives out in order to shut down a mob. Deals 2 [Slashing] and 2 [Fire] damage to a row. Inflicts [Confound (2)] on the entire row and costs +1 DP for all individuals to dodge. May be charged for a turn to double its effects. Cannot be used again for 2 turns. {Ranged} (40 EP) {Quested}
[Avatar of Vengeance]: Khonshu's desire for blood overwhelms Moon Knight, making him particularly vicious and violent. Casts [Haste (7)]. May only target Moon Knight. Cannot be used again for 5 turns. {No Type} (45 EP) {Quested} {45 Upgrades: +[Haste(3)]}
[Fist of Khonshu]: Moon Knight calls upon Khonshu's name in order to defend others. Casts [Vega (5)] and [Barrier (13)]. May only target Moon Knight. Cannot be used again for 5 turns. {No Type} (42 EP) {Quested} {48 Upgrades: +[Vega (1)], +[Barrier (8)]}

Equipment Granted:
[Call Sword]: This technique does nothing and cannot be used. {No-Type} {Quested}

Abilities:
[Vital Bonus]: +9 Def vs All
[Money and Training]: Moon Knight has both in spades. This account spends 10c less per Training Grounds upgrade. This cannot be taken by followers/vehicles.
: Why bother performing a sneak attack, when you can just stroll right up to them and punch them in the face? Moon Knight may choose to move first in a stat battle unless facing someone with an ability of equal or higher level. Additionally, opponents may not run from a character with this ability in the opening 3 rounds of combat. As well, if Moon Knight has fought an opponent before, he gains +2 defense against all their attacks. This bonus does stack for subsequent encounters. {Quested}
: If he knows how you fight, he knows how to hurt you. If Moon Knight has fought an opponent before, he gains +2 DP to dodge with all their attacks against them. This bonus does stack for subsequent encounters. {Quested}
[Combat Flow]: Moon Knight's abilities naturally chain one into another in combat. [Break {Melee}], [Break {Ranged}], [Barrier], [Strengthen {Melee}] and [Strengthen {Ranged}] all last one additional turn. {Quested}
[I'll Take You All On]: The bigger the mob the worst the odds. For the mob. When [Outnumbered] Moon Knight gains +3 DP to dodge with [Slashing]. {Quested}

Equipment Granted:
[Alarm Earnings]: This character negates any First Strike abilities of equal or lower level in a stat battle, and may choose to escape a stat battle within the first three rounds of it without penalty.
[Sealed Ahamkara Grasps]: Plating the Ahamkara bones in silver helps to quiet the auditory hallucinations...oh bearer mine. Grants the bearer a free [May use a free {Melee} attack once per every odd Battle Level] ability.

Inventory
c (686) (Payday: Friday)
[Energy Remains]: Remains of energy from the battle. Worth 47.5 PT

Bonuses:
+10 dealt with {Melee}, +6 dealt with [Slashing], +2 DP to dodge with [Slashing], +3 DP to Dodge with [Slashing] when outnumbered, +2 dealt with All, for every previous encounter with an enemy +2 DP to dodge with All,
+6 defence against [Blunt], +6 defence against [Piercing], +6 defence against [Slashing], +11 def vs All, for every previous encounter with an enemy +2 Def vs All, every time non-self inflicted damage is taken +1 def vs All up to 6, if enemy has [First Strike] -1 DP to dodge vs All
{Melee} inflicts [Dispel (1)], Immunity to [Silence], [Resist Paralyze(2)], [Resist Lull(2)], [Resist Stifle(2)]
When {Melee} techniques deal damage, the target loses EP equal to the HP damage taken, up to a maximum of 15 EP. Every time {Melee} based damage is inflicted MK gains a quarter of that back in EP
If DP used in the last round, gain -1 DP to dodge incoming techs(minimum 4 to full dodge), and +3 Defense against all until the start of the next round. If no DP used in the last round gain +1 DP to dodge and +3 dealt with all.
+24 damage taken from [Mental], +6 taken from {Spell}


Quote
Like
Share

Izuku Midoriya
Advanced Member
Izuku Midoriya
Advanced Member
Joined: June 30th, 2014, 10:35 pm

May 7th, 2018, 5:39 am #2

Not too far off was Izuku, sitting alone as he sat on the edge of a different building. The tower had welcomed him quite well, and it certainly made coping with the Multiverse a lot easier. He remembered first arriving here, and recalling how much of an anxious mess he was made him chuckle a bit. He was still worried about a lot of things-- were any of his friends okay? Was his mother worried? Had anyone else been sucked into this odd place yet, or at all? Thankfully he had met up with Tsu-chan. Having a friendly face around made things much, much easier. She had currently been off, looking to obtain some kind of housing for the two of them. While Izuku normally would have tagged along, he just felt the need to sit somewhere and ponder his thoughts. The solitude of his spot helped quite well.

That bit of peace was broken by the sound of gunshots. He turned, hearing them come from a particular district-- a place full of criminals and villains, he heard. While he didn't understand the method for it, Izuku didn't feel like it meant they should all live in the dirt. If anything, maybe keeping them in their own area was some sort of containment. The analytics of whether or not it helped anything was beyond him, but right now there were more pressing matters to be concerned about.

Izuku's body glowed lightly as One For All: Full Cowling activated, and he sprung from his rooftop, to the next, and so on. Hopping through the same entrance that Moon Knight had taken minutes ago, Izuku came to a full-stop as he watched the fight begin to unfold. Somebody was fighting against those soldiers, and the appearance seemed uncannily familiar. He knew they were a hero, but the name of them escaped him. Likely someone of from the USA branch of heroes, maybe. Either way, taking on a group of criminal soldiers was dangerous. For now, he hung back, out of sight, waiting to see if maybe there would be a chance to spring into the fray and lend a hand.
CHOOSE YOUR CHARACTER
?? | ???? | ???? | ???? | ??
Quote
Like
Share

Moon Knight
Advanced Member
Joined: November 18th, 2007, 5:45 pm

May 11th, 2018, 9:35 pm #3

Several of the soldiers stumbled back as the crescent darts sinked into them. Some of the darts hit the thickest part of the amour, unable to quiet get through it. Several others found softer points or areas not covered by armour, causing multiple targets to drop their weapons or fall to the ground. Confusion among the ranks as most of the first line fell while the Silver Avenger closed in.

The leader was still standing however, as were the soldiers farther back. Several M16s opened up, the cracking sound of gunfire filling the air. Blood spurt out of Marc several times as several of the bullets slipped through his armour. Unlike the soldiers who had received such injuries however, Moon Knight didn't slow down. It wasn't critical damage, pain was ignorable. The bullets would stop once he was upon them.

The moment he was in range, Moon Knight wiped out a truncheon and swung it at the squad leader's knees. As the man jumped back out of the way Steven broke the weapon off into two nunchucks and began to step into the mob. His first targets weren't the soldiers still standing with guns in their hands: the first swings brought the club sections down on the head of the troops starting to get back on their feet. An almost rhythmic series of pings rang out as metal hit metal, dropping the helmeted soldiers back down for good.

Thin the crowd, work on everyone but the leader. Question the leader once isolated. Break as many bones as needed. Cracking a few skulls along the way was no big deal, they'd probably live.
[+] Spoiler
Alignment: +1.5 (Moon Knight), +2 (Mr.Knight), +0 (Marc/Steven/Jake), -2 (Khonshu) - Hero With a Shattered Mind
Character Type: General
Game/Series: Marvel (Earth 616)
Battle Level: 3
Battle Points: 55

Vitals
HP: 450 {+45} [4 Regen/Turn]
EP: 370 {+37} [4 Regen/Turn]
DP: 60 {+6}
LP: 0

Traits
[Many Personalities]: +6 damage dealt with {Melee}, +12 damage taken from [Mental]
[Watcher of Night Travelers]: +6 defence against [Blunt] and [Piercing], +12 damage taken from [Mental]
[Sheer Brutality]: +6 damage dealt with [Slashing] and +6 defence against [Slashing], +6 damage taken from {Spell}

Techniques: (Total Upgrades: 143)
[Gruesome Frenzy]: Moon Knight begins swinging repeatedly, moving faster and faster and not caring about what the opponent tries to do to stop him. Deals 5 [Slashing] damage to a target. For every turn this attack is used consecutively the damage increases by +6 and the EP cost by 3 to a max of three times. Also deals +2 damage each time the target 3/4 or 4/4 dodges the user's attacks subsequently, stacking as many times as the chain is continued. If the target doesn't dodge one of the user's attacks, or only 1/4 or 2/4 dodges it, the stacks are dispelled. Adds +1 DP to dodge each time the target 3/4 or 4/4 dodges the user's attacks subsequently, stacking up to 5 times. If the target doesn't dodge one of the user's attacks, or only 1/4 or 2/4 dodges it, the stacks are dispelled. All stacks of any type are dispelled if a different technique is used. {Melee} (5 EP) {Quested}
[Khonshu?s Interference]: Seeing a mental assault incoming, Khonshu steps in to make sure the attacker regrets the attempt. Khonshu can reflect an incoming [Mental] technique back at the caster for X EP, where X is the cost of the incoming technique + 2 per DP it costs to dodge. {Spell}
[Crescent Dart]: Either hand tossed or launched from a gun, Moon Knight fires off razor sharp moon disks with shredding accuracy. Deals 5 [Slashing] damage and inflicts both [Break {Melee} (20)] and [Break {Ranged} (20)] to a single target. Costs +6 DP to dodge. May be charged for a turn for a 2.5 multiplier to its effects. {Ranged} (30 EP) {Quested} {50 Upgrades: Charge Upgrade, +4 DP, +[Break {Melee} (10)], +[Break {Ranged} (10)}
[Truncheon]: Using either a taser or EMP end, Moon Knight strikes a target with a disabling blow. Deals 5 [Lightning] and 5 [Blunt] damage to a target and inflicts [Ability Scramble (5)] on them. {Melee} (20 EP) {Quested}
[Tripwire Guns]: A pair of crescent darts fired from a special gun with thin steel wire in between them. Both slices and wraps up an enemy for an additional beatdown. Deals 5 [Slashing] damage to a single target and inflicts [Slow (6)]. {Ranged} (15 EP) {Quested}
[Explosive Dart Fan]: Grabbing a set of special crescent darts, Moon Knight flings the series of explosives out in order to shut down a mob. Deals 2 [Slashing] and 2 [Fire] damage to a row. Inflicts [Confound (2)] on the entire row and costs +1 DP for all individuals to dodge. May be charged for a turn to double its effects. Cannot be used again for 2 turns. {Ranged} (40 EP) {Quested}
[Avatar of Vengeance]: Khonshu's desire for blood overwhelms Moon Knight, making him particularly vicious and violent. Casts [Haste (7)]. May only target Moon Knight. Cannot be used again for 5 turns. {No Type} (45 EP) {Quested} {45 Upgrades: +[Haste(3)]}
[Fist of Khonshu]: Moon Knight calls upon Khonshu's name in order to defend others. Casts [Vega (5)] and [Barrier (13)]. May only target Moon Knight. Cannot be used again for 5 turns. {No Type} (42 EP) {Quested} {48 Upgrades: +[Vega (1)], +[Barrier (8)]}

Equipment Granted:
[Call Sword]: This technique does nothing and cannot be used. {No-Type} {Quested}

Abilities:
[Vital Bonus]: +9 Def vs All
[Money and Training]: Moon Knight has both in spades. This account spends 10c less per Training Grounds upgrade. This cannot be taken by followers/vehicles.
: Why bother performing a sneak attack, when you can just stroll right up to them and punch them in the face? Moon Knight may choose to move first in a stat battle unless facing someone with an ability of equal or higher level. Additionally, opponents may not run from a character with this ability in the opening 3 rounds of combat. As well, if Moon Knight has fought an opponent before, he gains +2 defense against all their attacks. This bonus does stack for subsequent encounters. {Quested}
: If he knows how you fight, he knows how to hurt you. If Moon Knight has fought an opponent before, he gains +2 DP to dodge with all their attacks against them. This bonus does stack for subsequent encounters. {Quested}
[Combat Flow]: Moon Knight's abilities naturally chain one into another in combat. [Break {Melee}], [Break {Ranged}], [Barrier], [Strengthen {Melee}] and [Strengthen {Ranged}] all last one additional turn. {Quested}
[I'll Take You All On]: The bigger the mob the worst the odds. For the mob. When [Outnumbered] Moon Knight gains +3 DP to dodge with [Slashing]. {Quested}

Equipment Granted:
[Alarm Earnings]: This character negates any First Strike abilities of equal or lower level in a stat battle, and may choose to escape a stat battle within the first three rounds of it without penalty.
[Sealed Ahamkara Grasps]: Plating the Ahamkara bones in silver helps to quiet the auditory hallucinations...oh bearer mine. Grants the bearer a free [May use a free {Melee} attack once per every odd Battle Level] ability.

Inventory
c (686) (Payday: Friday)
[Energy Remains]: Remains of energy from the battle. Worth 47.5 PT

Bonuses:
+10 dealt with {Melee}, +6 dealt with [Slashing], +2 DP to dodge with [Slashing], +3 DP to Dodge with [Slashing] when outnumbered, +2 dealt with All, for every previous encounter with an enemy +2 DP to dodge with All,
+6 defence against [Blunt], +6 defence against [Piercing], +6 defence against [Slashing], +11 def vs All, for every previous encounter with an enemy +2 Def vs All, every time non-self inflicted damage is taken +1 def vs All up to 6, if enemy has [First Strike] -1 DP to dodge vs All
{Melee} inflicts [Dispel (1)], Immunity to [Silence], [Resist Paralyze(2)], [Resist Lull(2)], [Resist Stifle(2)]
When {Melee} techniques deal damage, the target loses EP equal to the HP damage taken, up to a maximum of 15 EP. Every time {Melee} based damage is inflicted MK gains a quarter of that back in EP
If DP used in the last round, gain -1 DP to dodge incoming techs(minimum 4 to full dodge), and +3 Defense against all until the start of the next round. If no DP used in the last round gain +1 DP to dodge and +3 dealt with all.
+24 damage taken from [Mental], +6 taken from {Spell}


Quote
Like
Share

Izuku Midoriya
Advanced Member
Izuku Midoriya
Advanced Member
Joined: June 30th, 2014, 10:35 pm

May 15th, 2018, 7:47 pm #4

Izuku watched, waiting for a moment to jump in if possible. The this guy was moving was like watching a dance of some sort-- he moved with such an almost graceful way, and had been methodically taking out the soldiers with relative ease. Izuku felt himself gasp lightly after watching Moon Knight run through the hail of gunfire with little regard for himself. The brutality reminded the boy a bit of Bakugo, too.

A door a few ways away suddenly bashed open, a soldier trotting through wielding a rather large light machine gun. He was probably planning to stop Moon Knight with a sheer mass of bullets. Izuku bit his lip-- this guy might have been good, but to seek cover while still in the middle of that fight, it might spell trouble.

"One For All: Full Cowling...!" Izuku muttered, suddenly jumping from his perch. He flew through the air, covering his head as he jumped through the window closest to the heavy gunner, fingers curling into a fist that buried itself into the solder's side.

'SMAAASH!'

The soldier suddenly shot from his spot, flying and smashing into a wall, immobile. Izuku couldn't waste any time, lest the soldiers turn their guns on him as well. Moving quickly with his Full Cowling's help, Izuku brought his fist to the nearest soldier after that, watching them fly off and hit the ground, remaining still. If Izuku was correct in his assumption, Moon Knight was probably after the squad leader, which meant he should avoid knocking the guy out since the Silver Avenger was probably trying to get information.
CHOOSE YOUR CHARACTER
?? | ???? | ???? | ???? | ??
Quote
Like
Share

Moon Knight
Advanced Member
Joined: November 18th, 2007, 5:45 pm

May 23rd, 2018, 12:31 am #5

As Moon Knight continued to thin the crowd of soldiers, his movements became less fluid and more brutal. Not only did he have less targets to keep track of, he was through the ones that had been knocked down earlier. Healthier soldiers needed harder hits to be brought down.

He was about halfway through when he heard what sounded like a kid shouting. The Protector of Night Travellers spun around a soldier just in time to catch the debris and glass flying out of a building from an impact.

"Don't worry about the boy." Khonshu chimed in within Marc's head as a green blur moved into the rest of the solders and began working on them as well. "He's impressionable, but he's on your side for now. You can continue with the rest of the men."

Jake let out a grunt, his only vocal acknowledgement of Deku's arrival as he put away the nunchucks. They didn't work so well when trying to avoid two individuals, one who was moving a whole lot faster. Instead he let his spiked gauntlets do the talking, smashing in the face mask of the nearest soldier. They lot of them were well trained, even as they were getting cut down they weren't panicking. The leader had grabbed something from his belt and was hurling it down at the ground.

The intense bright light and ear piercing bang made it rather clear that the heroes were dealing with a flashbang now. Odds were that the soldiers' masks would heavily dampen the effects if they were willing to use them at point blank range.
[+] Spoiler
Alignment: +1.5 (Moon Knight), +2 (Mr.Knight), +0 (Marc/Steven/Jake), -2 (Khonshu) - Hero With a Shattered Mind
Character Type: General
Game/Series: Marvel (Earth 616)
Battle Level: 3
Battle Points: 55

Vitals
HP: 450 {+45} [4 Regen/Turn]
EP: 370 {+37} [4 Regen/Turn]
DP: 60 {+6}
LP: 0

Traits
[Many Personalities]: +6 damage dealt with {Melee}, +12 damage taken from [Mental]
[Watcher of Night Travelers]: +6 defence against [Blunt] and [Piercing], +12 damage taken from [Mental]
[Sheer Brutality]: +6 damage dealt with [Slashing] and +6 defence against [Slashing], +6 damage taken from {Spell}

Techniques: (Total Upgrades: 143)
[Gruesome Frenzy]: Moon Knight begins swinging repeatedly, moving faster and faster and not caring about what the opponent tries to do to stop him. Deals 5 [Slashing] damage to a target. For every turn this attack is used consecutively the damage increases by +6 and the EP cost by 3 to a max of three times. Also deals +2 damage each time the target 3/4 or 4/4 dodges the user's attacks subsequently, stacking as many times as the chain is continued. If the target doesn't dodge one of the user's attacks, or only 1/4 or 2/4 dodges it, the stacks are dispelled. Adds +1 DP to dodge each time the target 3/4 or 4/4 dodges the user's attacks subsequently, stacking up to 5 times. If the target doesn't dodge one of the user's attacks, or only 1/4 or 2/4 dodges it, the stacks are dispelled. All stacks of any type are dispelled if a different technique is used. {Melee} (5 EP) {Quested}
[Khonshu?s Interference]: Seeing a mental assault incoming, Khonshu steps in to make sure the attacker regrets the attempt. Khonshu can reflect an incoming [Mental] technique back at the caster for X EP, where X is the cost of the incoming technique + 2 per DP it costs to dodge. {Spell}
[Crescent Dart]: Either hand tossed or launched from a gun, Moon Knight fires off razor sharp moon disks with shredding accuracy. Deals 5 [Slashing] damage and inflicts both [Break {Melee} (20)] and [Break {Ranged} (20)] to a single target. Costs +6 DP to dodge. May be charged for a turn for a 2.5 multiplier to its effects. {Ranged} (30 EP) {Quested} {50 Upgrades: Charge Upgrade, +4 DP, +[Break {Melee} (10)], +[Break {Ranged} (10)}
[Truncheon]: Using either a taser or EMP end, Moon Knight strikes a target with a disabling blow. Deals 5 [Lightning] and 5 [Blunt] damage to a target and inflicts [Ability Scramble (5)] on them. {Melee} (20 EP) {Quested}
[Tripwire Guns]: A pair of crescent darts fired from a special gun with thin steel wire in between them. Both slices and wraps up an enemy for an additional beatdown. Deals 5 [Slashing] damage to a single target and inflicts [Slow (6)]. {Ranged} (15 EP) {Quested}
[Explosive Dart Fan]: Grabbing a set of special crescent darts, Moon Knight flings the series of explosives out in order to shut down a mob. Deals 2 [Slashing] and 2 [Fire] damage to a row. Inflicts [Confound (2)] on the entire row and costs +1 DP for all individuals to dodge. May be charged for a turn to double its effects. Cannot be used again for 2 turns. {Ranged} (40 EP) {Quested}
[Avatar of Vengeance]: Khonshu's desire for blood overwhelms Moon Knight, making him particularly vicious and violent. Casts [Haste (7)]. May only target Moon Knight. Cannot be used again for 5 turns. {No Type} (45 EP) {Quested} {45 Upgrades: +[Haste(3)]}
[Fist of Khonshu]: Moon Knight calls upon Khonshu's name in order to defend others. Casts [Vega (5)] and [Barrier (13)]. May only target Moon Knight. Cannot be used again for 5 turns. {No Type} (42 EP) {Quested} {48 Upgrades: +[Vega (1)], +[Barrier (8)]}

Equipment Granted:
[Call Sword]: This technique does nothing and cannot be used. {No-Type} {Quested}

Abilities:
[Vital Bonus]: +9 Def vs All
[Money and Training]: Moon Knight has both in spades. This account spends 10c less per Training Grounds upgrade. This cannot be taken by followers/vehicles.
: Why bother performing a sneak attack, when you can just stroll right up to them and punch them in the face? Moon Knight may choose to move first in a stat battle unless facing someone with an ability of equal or higher level. Additionally, opponents may not run from a character with this ability in the opening 3 rounds of combat. As well, if Moon Knight has fought an opponent before, he gains +2 defense against all their attacks. This bonus does stack for subsequent encounters. {Quested}
: If he knows how you fight, he knows how to hurt you. If Moon Knight has fought an opponent before, he gains +2 DP to dodge with all their attacks against them. This bonus does stack for subsequent encounters. {Quested}
[Combat Flow]: Moon Knight's abilities naturally chain one into another in combat. [Break {Melee}], [Break {Ranged}], [Barrier], [Strengthen {Melee}] and [Strengthen {Ranged}] all last one additional turn. {Quested}
[I'll Take You All On]: The bigger the mob the worst the odds. For the mob. When [Outnumbered] Moon Knight gains +3 DP to dodge with [Slashing]. {Quested}

Equipment Granted:
[Alarm Earnings]: This character negates any First Strike abilities of equal or lower level in a stat battle, and may choose to escape a stat battle within the first three rounds of it without penalty.
[Sealed Ahamkara Grasps]: Plating the Ahamkara bones in silver helps to quiet the auditory hallucinations...oh bearer mine. Grants the bearer a free [May use a free {Melee} attack once per every odd Battle Level] ability.

Inventory
c (686) (Payday: Friday)
[Energy Remains]: Remains of energy from the battle. Worth 47.5 PT

Bonuses:
+10 dealt with {Melee}, +6 dealt with [Slashing], +2 DP to dodge with [Slashing], +3 DP to Dodge with [Slashing] when outnumbered, +2 dealt with All, for every previous encounter with an enemy +2 DP to dodge with All,
+6 defence against [Blunt], +6 defence against [Piercing], +6 defence against [Slashing], +11 def vs All, for every previous encounter with an enemy +2 Def vs All, every time non-self inflicted damage is taken +1 def vs All up to 6, if enemy has [First Strike] -1 DP to dodge vs All
{Melee} inflicts [Dispel (1)], Immunity to [Silence], [Resist Paralyze(2)], [Resist Lull(2)], [Resist Stifle(2)]
When {Melee} techniques deal damage, the target loses EP equal to the HP damage taken, up to a maximum of 15 EP. Every time {Melee} based damage is inflicted MK gains a quarter of that back in EP
If DP used in the last round, gain -1 DP to dodge incoming techs(minimum 4 to full dodge), and +3 Defense against all until the start of the next round. If no DP used in the last round gain +1 DP to dodge and +3 dealt with all.
+24 damage taken from [Mental], +6 taken from {Spell}


Quote
Like
Share