Information: We've moved to https://celestialrefresh.jcink.net/
Moon Knight
Advanced Member
LIVE gamertag: TheNiddo
Cbox Handle: Bass.EXE's Ghost
Alts: Vindel, Wylfred, Rahu, The Exile, Robin
birthday 26 Feb 1991
Groups
Joined 5:45 PM - Nov 18, 2007
Last active 1:22 AM - Sep 12, 2018
Total posts 1110 Search user’s posts
(0.35% of all posts / 0.28 posts per day)

Signature

[+] Spoiler
Alignment: +1.5 (Moon Knight), +2 (Mr.Knight), +0 (Marc/Steven/Jake), -2 (Khonshu) - Hero With a Shattered Mind
Character Type: General
Game/Series: Marvel (Earth 616)
Battle Level: 3
Battle Points: 55

Vitals
HP: 450 {+45} [4 Regen/Turn]
EP: 370 {+37} [4 Regen/Turn]
DP: 60 {+6}
LP: 0

Traits
[Many Personalities]: +6 damage dealt with {Melee}, +12 damage taken from [Mental]
[Watcher of Night Travelers]: +6 defence against [Blunt] and [Piercing], +12 damage taken from [Mental]
[Sheer Brutality]: +6 damage dealt with [Slashing] and +6 defence against [Slashing], +6 damage taken from {Spell}

Techniques: (Total Upgrades: 143)
[Gruesome Frenzy]: Moon Knight begins swinging repeatedly, moving faster and faster and not caring about what the opponent tries to do to stop him. Deals 5 [Slashing] damage to a target. For every turn this attack is used consecutively the damage increases by +6 and the EP cost by 3 to a max of three times. Also deals +2 damage each time the target 3/4 or 4/4 dodges the user's attacks subsequently, stacking as many times as the chain is continued. If the target doesn't dodge one of the user's attacks, or only 1/4 or 2/4 dodges it, the stacks are dispelled. Adds +1 DP to dodge each time the target 3/4 or 4/4 dodges the user's attacks subsequently, stacking up to 5 times. If the target doesn't dodge one of the user's attacks, or only 1/4 or 2/4 dodges it, the stacks are dispelled. All stacks of any type are dispelled if a different technique is used. {Melee} (5 EP) {Quested}
[Khonshu?s Interference]: Seeing a mental assault incoming, Khonshu steps in to make sure the attacker regrets the attempt. Khonshu can reflect an incoming [Mental] technique back at the caster for X EP, where X is the cost of the incoming technique + 2 per DP it costs to dodge. {Spell}
[Crescent Dart]: Either hand tossed or launched from a gun, Moon Knight fires off razor sharp moon disks with shredding accuracy. Deals 5 [Slashing] damage and inflicts both [Break {Melee} (20)] and [Break {Ranged} (20)] to a single target. Costs +6 DP to dodge. May be charged for a turn for a 2.5 multiplier to its effects. {Ranged} (30 EP) {Quested} {50 Upgrades: Charge Upgrade, +4 DP, +[Break {Melee} (10)], +[Break {Ranged} (10)}
[Truncheon]: Using either a taser or EMP end, Moon Knight strikes a target with a disabling blow. Deals 5 [Lightning] and 5 [Blunt] damage to a target and inflicts [Ability Scramble (5)] on them. {Melee} (20 EP) {Quested}
[Tripwire Guns]: A pair of crescent darts fired from a special gun with thin steel wire in between them. Both slices and wraps up an enemy for an additional beatdown. Deals 5 [Slashing] damage to a single target and inflicts [Slow (6)]. {Ranged} (15 EP) {Quested}
[Explosive Dart Fan]: Grabbing a set of special crescent darts, Moon Knight flings the series of explosives out in order to shut down a mob. Deals 2 [Slashing] and 2 [Fire] damage to a row. Inflicts [Confound (2)] on the entire row and costs +1 DP for all individuals to dodge. May be charged for a turn to double its effects. Cannot be used again for 2 turns. {Ranged} (40 EP) {Quested}
[Avatar of Vengeance]: Khonshu's desire for blood overwhelms Moon Knight, making him particularly vicious and violent. Casts [Haste (7)]. May only target Moon Knight. Cannot be used again for 5 turns. {No Type} (45 EP) {Quested} {45 Upgrades: +[Haste(3)]}
[Fist of Khonshu]: Moon Knight calls upon Khonshu's name in order to defend others. Casts [Vega (5)] and [Barrier (13)]. May only target Moon Knight. Cannot be used again for 5 turns. {No Type} (42 EP) {Quested} {48 Upgrades: +[Vega (1)], +[Barrier (8)]}

Equipment Granted:
[Call Sword]: This technique does nothing and cannot be used. {No-Type} {Quested}

Abilities:
[Vital Bonus]: +9 Def vs All
[Money and Training]: Moon Knight has both in spades. This account spends 10c less per Training Grounds upgrade. This cannot be taken by followers/vehicles.
: Why bother performing a sneak attack, when you can just stroll right up to them and punch them in the face? Moon Knight may choose to move first in a stat battle unless facing someone with an ability of equal or higher level. Additionally, opponents may not run from a character with this ability in the opening 3 rounds of combat. As well, if Moon Knight has fought an opponent before, he gains +2 defense against all their attacks. This bonus does stack for subsequent encounters. {Quested}
: If he knows how you fight, he knows how to hurt you. If Moon Knight has fought an opponent before, he gains +2 DP to dodge with all their attacks against them. This bonus does stack for subsequent encounters. {Quested}
[Combat Flow]: Moon Knight's abilities naturally chain one into another in combat. [Break {Melee}], [Break {Ranged}], [Barrier], [Strengthen {Melee}] and [Strengthen {Ranged}] all last one additional turn. {Quested}
[I'll Take You All On]: The bigger the mob the worst the odds. For the mob. When [Outnumbered] Moon Knight gains +3 DP to dodge with [Slashing]. {Quested}

Equipment Granted:
[Alarm Earnings]: This character negates any First Strike abilities of equal or lower level in a stat battle, and may choose to escape a stat battle within the first three rounds of it without penalty.
[Sealed Ahamkara Grasps]: Plating the Ahamkara bones in silver helps to quiet the auditory hallucinations...oh bearer mine. Grants the bearer a free [May use a free {Melee} attack once per every odd Battle Level] ability.

Inventory
c (686) (Payday: Friday)
[Energy Remains]: Remains of energy from the battle. Worth 47.5 PT

Bonuses:
+10 dealt with {Melee}, +6 dealt with [Slashing], +2 DP to dodge with [Slashing], +3 DP to Dodge with [Slashing] when outnumbered, +2 dealt with All, for every previous encounter with an enemy +2 DP to dodge with All,
+6 defence against [Blunt], +6 defence against [Piercing], +6 defence against [Slashing], +11 def vs All, for every previous encounter with an enemy +2 Def vs All, every time non-self inflicted damage is taken +1 def vs All up to 6, if enemy has [First Strike] -1 DP to dodge vs All
{Melee} inflicts [Dispel (1)], Immunity to [Silence], [Resist Paralyze(2)], [Resist Lull(2)], [Resist Stifle(2)]
When {Melee} techniques deal damage, the target loses EP equal to the HP damage taken, up to a maximum of 15 EP. Every time {Melee} based damage is inflicted MK gains a quarter of that back in EP
If DP used in the last round, gain -1 DP to dodge incoming techs(minimum 4 to full dodge), and +3 Defense against all until the start of the next round. If no DP used in the last round gain +1 DP to dodge and +3 dealt with all.
+24 damage taken from [Mental], +6 taken from {Spell}