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I think the main concern is not that this bug from the original game is fixed, but that we don't know why it happened in the first place, so we can't perfectly restore the game even if we wanted to.Duke Serkol,Aug 15 2011 wrote: Personally though, I think it's perfectly okay the way it is. I mean honestly, who has green wood tables? It probably IS just a bug that went undetected by the programmers (like the missing Magic Shield animation in the other BS Zelda).
As it is possible that they gave Aginah yellow clothes on purpose.wrote:And by the way it's entirely possible that the Magic Shield animation was removed on purpose
I understand you, Duke, but I tried anyway. Week 1 from scratch. After doing this, I found only one bug - in one room (2nd dungeon), there is one chest which crashes the game (unless you solve the puzzle). Now I understand these "fixes" made by Euclid. In the "fixed" version, this chest does not appear until you solve the puzzle. Also, I know how these "inverted stairs" work.wrote:No, no you can't... and I can explain this one.
Well this ain't so easy. Tiles are generally loaded into vram and from there they are loaded into the specific layer (sprite, bg1-3...) to build up a screen by a map.wrote:The same passage also has inverted stairs (fixed by Euclid), like in the week 3 (not 4) mole cave. These stairs dosn't have this bug (like the other ones), because they are not visible if BG2 is deactivated (on Snes9x). Maybe someone could compare these stairs to the other ones and find the differences?