I had an awesome time at the caves on Saturday. I think I'm a full Stryfe convert now since I didn't use anything else for the entire event. Moving forward I probably need at least one extra mag but 4 seemed to be a comfortable amount for me.
Turnout was pretty good. I dont know how many were there but it was good to see some new faces.
A game of 3/15 free-for-all started us off. Hiding in the darkness ambushing passers by is always a hoot until you realise your blaster glows in the dark and get shot out of nowhere.
Attack and defend was frantic as always and the building work going on in the caves threw me off a lot (there is now a wall where there was once a passageway flanking the defenders base). This meant Boff and myself ended up trying to push through a bottleneck with no cover so it was a bit of a mess. I'm not sure which team won but it felt like we were defending for longer.
Zombies was interesting. Longer stun timings than usual seemed like an odd choice but it seemed to work pretty well. Hats off the the new guys who made me and NerfShack shit ourselves with an incredibly well timed ambush. NerfShack missed the oppertunity to save my life after suffering a mild heart attack.
Timings seemed to be a bit tighter at the event although we were a bit late starting. Mainly because loads of us were chatting in the car park.
Thanks once again to Chris for organising.
Another great night of cave goodness, still haven't memorised the layout, but didn't have any trouble finding my way back to base thanks to those arrows.
Thought I'd try to be sneaky first game and turned my light off, ended up falling and launching the damn blaster about 10ft. The worker stock made a heroic sacrifice so that the stryfe could survive, God speed.
Very interesting set up for HvZ, starting with one team as zombies then swapping isn't something I've seen before, but it worked well and made for a fun game mode, there was some misunderstanding as to how long players could be revived after being tagged, mistaking the three second count to revive a team mate as a three second count after being tagged before permadeath. If same rules are used again be sure to specify that players can be revived at any point. (Until they get bored and move becoming perma-dead.) Loved the props!
Shield breaking needs a memorable code word to be shouted when a mega or demolisher hits the shield. Even in well lit outdoor conditions it can be hard to tell if your shield has been hit with a mega or demolisher missile. Remember to explain all shield rules at the start.