Xtreme Baseball Strategy ™
© Chris Hemperley 2010
START: Remove from Deck 4 Diamonds. Give each player 1 RED CARD and 1 BLACK CARD.
A Black Card = Outside, Red Card = Inside. Players choose their PITCH (Pitcher) and SWING (Batter).
Players hide their card -- Pitcher lays down first followed by the Batters Card.
PITCH..... SWING..... PLAY-RESULT
INSIDE..... OUTSIDE.... OUT
INSIDE..... INSIDE....... LONG FLY, DRAW FROM DECK:
................................... DIAMOND = HR, HEART = 2B HIT, BLACK CARDS = CAUGHT AT WALL - OUT.
OUTSIDE... OUTSIDE... 1 BASE HIT
OUTSIDE... INSIDE...... GROUND OUT
STOLEN-BASE ATTEMPT - (can not steal Home)
Draw from Deck - RED = OUT, BLACK=SAFE
SACRIFICE FLY - (If a Long Fly is caught for an OUT) - Team may attempt to move up runners. (draw from deck)
Runners advance unless a SPADE is drawn - then the most advanced runner is thrown out.
BUNT - (Can not bunt in a runner from 3rd) Draw from deck - Runners move up unless a Spade is drawn -
then the most advanced runner is thrown out.
1 post • Page 1 of 1
The library of game-related articles posted in the old Yahoo forum's Files section. Generally essays containing advice for collectors, interviews with game designers, and charts and innovations for gamers. The Files forum, too, is a work in progress and incomplete, but all files will eventually be transcribed. Posting here, also, is restricted to the moderators, but comments on the articles are welcome in the main Baseball Games forum.