Dungeons and Dragons

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Dungeons and Dragons

dvlenk6
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dvlenk6
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Joined: Jan 29 2006, 09:28 AM

Apr 8 2006, 05:59 PM #1

Anybody else here play Dungeons & Dragons?
I've been playing (as a referee) for a LONG time, since 1981.
I have devised an entire milieu over the years with a detailed world map, 50-something town and city maps, and lots of dungeons. It is a continent roughly the size of north america, ranging from frozen wastes in the north to semi-tropical regions in the south. I also made 3 seperate pantheons w/ accompanying priesthoods, knighthoods (some are kingdom specific, others are independent and/or religiously oriented), and arcane institutions. There are 3 human races, between 15 and 20 kingdoms (numbers change through war and revolution), dwarves, 3 elven peoples, and eastern and western gnomish civilizations. No halflings.

The world was built dynamically. It started as a single 'land' with a city and an outlying dungeon. As adventurers moved outward, I was forced to build more territories and populate them with interesting peoples and creatures.

It is based on 1st and 2nd edition AD&D (because I don't care for the direction that TSR took the game after that). No super races, mega dragons, or omnipotent artifacts. The goal for me was to make a realistic fantasy setting (if that doesn't offend your sensibilities ;) ). Combat is ferocious and much more lethal than standard rules allow. Hack and slash players don't last very long. The focus is on role-playing.

There have been dozens of player parties that have travelled throughout the world, and these travelling parties have defined the way that the world has taken shape. One 4 player group has been campaigning for 11 years! and another 3 player group for 8. I haven't kept track, but I am sure that over 100 different people have played characters.
I also have a group of 'generic' players that role-play numerous small, short-lived parts to help flesh out sessions; but don't have any one special character they play all the time. They play innkeepers, monsters, merchants, drunks, thugs, etc. really anything that needs to have a role played.
I role-play everything else. Most of the players will never even touch dice for any reason; so I take care of all the die rolls too. I wrote a silly little qbasic program to help with that, so if I need to roll 20d6 or 50d100, it will just do it and give the individual results and the total.

I had all of this digitized, but unfortunately my old hard-drive crashed and I lost it all: Notes, backgrounds, histories, even the map graphics (which were quite good I thought). I have hard copies, so I'm in the process of typing up the whole shebang in HTML. I'll have to buy a scanner to get the map and dungeon pics back :( . This is a VERY great amount of work, so I don't expect to be finished with it soon.

Anyway, here are some pictures I just made of 3 female human characters from one of the current parties:
Pictures moved HERE

I made these pictures for Cindy, a neighbor who plays Tarrah in the game, and is trying to write a book about the party's exploits. I am also in the process of making quite a few smaller pics for her to use as illustrations.
The ones I gave her are formatted for book-cover dimensions. These ones are 800x600, and will be sent around as desktops.
Transcendence Images

"The Sword of Elendil was forged anew by elvish smiths, and on it's blade was traced a device of seven stars set between the crescent Moon and the rayed Sun and about them was written many runes; for Aragorn son of Arathorn was going to war upon the Marches of Mordor."
-J.R.R. Tolkien - The Fellowship of the Ring
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Sero
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Sero
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Joined: Nov 7 2004, 02:29 AM

Apr 8 2006, 06:15 PM #2

I've always wanted to try it out, but...*shrug* Never had the oppurtunity.

Sounds like a very awesome thing, if you ask me. Good luck and speed with the restoration project. How large is/was all that stuff digitized?
Begin with a function of arbitrary complexity. Feed it values,
"sense data". Then, take your result, square it, and feed it back
into your original function, adding a new set of sense data.
Continue to feed your results back into the original function ad
infinitum. What do you have? The fundamental principle of human
consciousness.
^
^ -- Academician Prokhor Zakharov,
^ "The Feedback Principle"
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dvlenk6
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dvlenk6
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Apr 8 2006, 06:24 PM #3

Sero @ Apr 8 2006, 01:15 PM wrote: ...How large is/was all that stuff digitized?
I'm not sure about the map and dungeon graphics, probably around 100MB or so, because they were uncompressed bitmaps.

the notes, histories etc. I would guess to be about 1.5 MB. It's 407 pages of ten-point type in a ring binder notebook.
Transcendence Images

"The Sword of Elendil was forged anew by elvish smiths, and on it's blade was traced a device of seven stars set between the crescent Moon and the rayed Sun and about them was written many runes; for Aragorn son of Arathorn was going to war upon the Marches of Mordor."
-J.R.R. Tolkien - The Fellowship of the Ring
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the_holy_thom
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Apr 9 2006, 06:51 PM #4

Very nice. Never got around to playing it myself, I was going to start a game with my frined but it never happened. Its good to see someone who puts a lot into making a world.

He sounded like some insane old pervert, and that’s appropriate for all government officials.
- Boris the Cat
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pawn
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pawn
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Joined: Apr 4 2006, 10:30 PM

Apr 22 2006, 01:46 AM #5

Hi..,

Yes I have played AD&D... for many years myself.... Since 2nd grade I played a basic mixed in with a bit of advanced 1st edition. Later-on I started playing more so Advanced 1st edition. 2nd and up did not really impress me, except that they became more and more of a money pit. But V3.5 had some good ideas and concepts that I got out of it to incorporate into 1st Edition.

:rolleyes:
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dvlenk6
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dvlenk6
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Apr 22 2006, 06:32 AM #6

I pulled some concepts out of the later editions, but basically run on 1st edition rules. One change I really incorporated was the limitation of the power of the cleric by selectively limiting which spheres of influence a 'faith' may access. Unbridled and drawing upon ALL spheres and powers, as in 1st edition, no other class can touch them.

I also freewinged quite a few rules regarding combat, most of which, I was pleased to see, showed up in later versions of the game. I corresponded with TSR rather extensively in the 90's, as did a lot of players; and the overwhelming opinion was that combat should be more lethal. My opinion was that it should be quicker, as no real fight to the death with hand to hand weapons could realisitcally last longer than a minute. Probably much less than that.

Glad to see another fan of the game :D . It's one of the all time greats, in my opinion.
Transcendence Images

"The Sword of Elendil was forged anew by elvish smiths, and on it's blade was traced a device of seven stars set between the crescent Moon and the rayed Sun and about them was written many runes; for Aragorn son of Arathorn was going to war upon the Marches of Mordor."
-J.R.R. Tolkien - The Fellowship of the Ring
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ThorWarriorX
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Apr 22 2006, 07:10 PM #7

Any chance of a program which let us play AD&D online? xD Really I only played a few times, I want to play that awesome game again.
Meh.
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Sero
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Sero
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Joined: Nov 7 2004, 02:29 AM

Apr 22 2006, 08:38 PM #8

It's possible, I think, though I don't know anything about it. Friend of mine invited me to an online game, I'm still waiting to hear back from her about when it'll be. That was quite a while ago, though, so...Eh.
Begin with a function of arbitrary complexity. Feed it values,
"sense data". Then, take your result, square it, and feed it back
into your original function, adding a new set of sense data.
Continue to feed your results back into the original function ad
infinitum. What do you have? The fundamental principle of human
consciousness.
^
^ -- Academician Prokhor Zakharov,
^ "The Feedback Principle"
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dvlenk6
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dvlenk6
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Apr 22 2006, 09:41 PM #9

The only thng you would need to play AD&D online is a chat room for real time conversation (a whiteboard for sketches would help a lot too). That being said, I'm not sure the game would work well in that atmosphere.
It is a true role-playing game. The facial expressions, tone of voice, gestures, etc. of the players would be lost in a chat room. It would be hard to establish an 'atmosphere' for different settings in the game.
The game mechanics, in my opinion, are secondary to the role-playing of the characters; directly opposite of computer-based games I think.
Transcendence Images

"The Sword of Elendil was forged anew by elvish smiths, and on it's blade was traced a device of seven stars set between the crescent Moon and the rayed Sun and about them was written many runes; for Aragorn son of Arathorn was going to war upon the Marches of Mordor."
-J.R.R. Tolkien - The Fellowship of the Ring
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ThorWarriorX
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Apr 22 2006, 10:43 PM #10

Well, ever played a MUD, dvlenk6? I play many. Some aren't really good though, but there's one - named Achaea - that as long as you are not asking for game help, people are roleplaying. In that game, I'm a Runewarden, and I joined the guild Wardens of the Cerulean Spire. It's not player-created, but it's somehow player-owned. It was fun to see another citizen of Cyrene taking lashes for bowing to the king of Shallam *laugh*. Anyway, the point is, the facial expressions and voice tones can be kept if the players have roleplaying discipline. It would be hard for me, though, since I'm not too good at English (I don't even know what's a nod)... Personally, I put the game mechanics before roleplaying, because I don't like RPG's that you only roleplay, though RPG stands for "role playing game", I usually get that as for you control a character that it's not you. The point here, though, is that if I am only to roleplay, where's the fun? the life is a roleplay, you can't just get a bow and go killing your neighbor because of the gold coins he stole from you. That's why I play RPGs.
Meh.
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dvlenk6
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dvlenk6
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Apr 23 2006, 12:41 AM #11

ThorWarriorX @ Apr 22 2006, 05:43 PM wrote: ...The point here, though, is that if I am only to roleplay, where's the fun?...
Different strokes for different folks.
I enjoy taking on a role, as if actually living as the character. I don't mean dressing up and such like I've heard some people do. That's fine for Halloween but...

I haven't played any MUDs ThorWarriorX. Heard about them from some people that enjoy them, but never got into one myself.
Transcendence Images

"The Sword of Elendil was forged anew by elvish smiths, and on it's blade was traced a device of seven stars set between the crescent Moon and the rayed Sun and about them was written many runes; for Aragorn son of Arathorn was going to war upon the Marches of Mordor."
-J.R.R. Tolkien - The Fellowship of the Ring
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ThorWarriorX
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Apr 23 2006, 03:22 AM #12

See www.topmudsites.com. Also, get a MUD client.
Meh.
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pawn
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pawn
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Apr 24 2006, 06:25 PM #13

dvlenk6 @ Apr 21 2006, 09:32 PM wrote: I pulled some concepts out of the later editions, but basically run on 1st edition rules. One change I really incorporated was the limitation of the power of the cleric by selectively limiting which spheres of influence a 'faith' may access. Unbridled and drawing upon ALL spheres and powers, as in 1st edition, no other class can touch them.

I also freewinged quite a few rules regarding combat, most of which, I was pleased to see, showed up in later versions of the game. I corresponded with TSR rather extensively in the 90's, as did a lot of players; and the overwhelming opinion was that combat should be more lethal. My opinion was that it should be quicker, as no real fight to the death with hand to hand weapons could realisitcally last longer than a minute. Probably much less than that.

Glad to see another fan of the game :D . It's one of the all time greats, in my opinion.
One thing i've done I open the can of worms u can say... I allowed Illegal class combos and lifted aligment restrictions. If they choose to fall out of those restrictions I apply an EXP penalty... I did cap it to a 50% LIMIT. Of the top of my head: :ph43r:

eg Paladin/ANTI-PALADIN
(10% Each cause there opposites)
(5% Each cause aligment let's say is Choatic Neutral as to LG or LE; 5% if it was LG or LE - cause only one class faulted)
(10% cause of Race - Halfling; 5% if Half-Elf since in Unearth -i believe allowed provisions to Half-elf Paladins)

eg Monk/Monk(oreintal)
5% each cause there both single class
5% Flat of Contient Eurpoe/Asia (also theres Krynn classification)
5% each cause of Alignment is Chaotic Neutral
5% each cause of race
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Boris the Cat
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Apr 24 2006, 06:54 PM #14

I just stick to the 3rd edition DnD. Works fine for me and the people I play with. Oh, and I've always had a weak spot for 2nd edition ADnD :)
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Blackpheonix
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Apr 24 2006, 06:57 PM #15

Speaking of D&D i know know it's not the table top but...It's FREAKIN' awsome!! I've been playing the free trial of D&D online, and yesterday i played it 14 hours straight, then slept 7 hours and bam like 2nd thing i did sunday mornin' get back on...it's fun as heck IF you can get a party together that's not total noobs..like i was...cuz' if you've got people that know how to play it's way funner...It even has a DM..sort of when your on quests this voice kicks in at certain places describing the environment to you it's awsome..like "You come across a putrid stream of water coming down from stormreach above" there's a quest in the sewers where he says something to that effect... but if i can muster the money i am so gonna buy this game....
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Mattman
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Apr 30 2006, 11:40 AM #16

I've been playing D&D since I was eight (that's eight years now)! I got started with 2nd Edition (never played 1st), but moved on to 3rd as soon as it came out. I love the depth and customisation you can put into your characters, making them more like people rather than just a load of stats.

I think that the roleplaying side of it is very important, and that you should always get your character to act as they would, not how you think they should, so they don't always do the smartest thing.

I never really got along with 3.5, as it seem to be a cheap extension to 3.0. I love the sound of your world dvlenk6, I tried to make one myself a while ago, but as I only get to play once a month at best (sigh) I never really get far enough to do too much.

If I could I'd play/run/write D&D scenarios all day long!
Teaching D&D is fun!

"Right, roll the d12. No, that's a d10, try again. Look, if the last one was a d10 you need more sides, so put the d6 down..."

Go to http://z6.invisionfree.com/Avatar_RP for forum RPing!
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dvlenk6
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Apr 30 2006, 01:04 PM #17

Accurate role-playing is the essence of dungeons and dragons. I think that, in a lot of ways, it's better if the player has absolutely no understanding of the mechanics of combat, spellcasting, etc. Players that concentrate on stats and numbers miss the whole point of playing the game.

It's very hard for a player to play a stupid character in role. Do things they know, as players, are wrong or just, well, stupid :D . That kind of skill takes a while for a player to develop and should be rewarded. On the other hand, I always penalize characters that try to exploit their stats. It isn't in the spirit of the game. I usually don't allow very high stats at the beginning of a long term campaign, but allow for a character's statistics to increase (or decrease) as campaigns progress.

As for making an entire Milieu...D&D has been one of my main hobbies for most of my life, so I have put a lot of time and effort into it. I've been adding concepts and territories to my world for just about 20 years of gaming in it. I've also made 2 Warlords II scenarios about it, at least a dozen campaigns for the old Unlimited Adventures game (and hundreds of graphics for that game too), and a map for Lords of Magic.
Transcendence Images

"The Sword of Elendil was forged anew by elvish smiths, and on it's blade was traced a device of seven stars set between the crescent Moon and the rayed Sun and about them was written many runes; for Aragorn son of Arathorn was going to war upon the Marches of Mordor."
-J.R.R. Tolkien - The Fellowship of the Ring
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ThorWarriorX
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Apr 30 2006, 02:02 PM #18

Players that concentrate on stats and numbers miss the whole point of playing the game.
The most truth. thats why I like GURPS. a normal character starts with all stats at 10, having a super limit at 20 (That is, if your character has any stats at 20, he is overhuman!) and to use the skills, you have to have them learned at an acceptable level (like ability level 10, example). I never hosted a GURPS game, but I know that playing that is freaking awesome!
Meh.
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dvlenk6
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dvlenk6
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Apr 30 2006, 04:20 PM #19

What is GURPS?
Transcendence Images

"The Sword of Elendil was forged anew by elvish smiths, and on it's blade was traced a device of seven stars set between the crescent Moon and the rayed Sun and about them was written many runes; for Aragorn son of Arathorn was going to war upon the Marches of Mordor."
-J.R.R. Tolkien - The Fellowship of the Ring
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the_holy_thom
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Apr 30 2006, 05:41 PM #20

The noise an ill frog makes?

He sounded like some insane old pervert, and that’s appropriate for all government officials.
- Boris the Cat
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