Yesterday I was looking into the ways how a punch can be blocked.
A right punch can be blocked on the outside and on the inside. Same goes for the left punch.
Besides the outside and inside we also got upward and downward. Of course it depends on what kind of punch is delivered. There is a straight punch (outside/inside can be done), a hook or roundhouse punch (inside), an uppercut (block from above -> downward movement) and an overhead punch (block from underneath -> upward movement).
Let's see which techniques can be used in those situations.
- From the outside to a straight punch: Many options, for instance Attacking Mace.
- From the inside to a hook or roundhouse punch: There is Five Swords.
- From the outside to a straight punch: Also many options, for instance Reversing Mace.
- From the inside to a hook or roundhouse punch: Shielding Hammer could be done.
- From above to a right uppercut: We've got Raining Claw.
- From underneath to a right overhead punch: Then Circles of Protection appears.
- From above to a left uppercut: Glancing Wing might do the trick.
But then for Category Completion there is just one option left and that is a left overhead punch.
Do we have a technique in our Kenpo system that tackles a left overhead punch? Of course we can do Circles of Protection on the other side but that is not what I meant.
Looking forward to your insights!!
There is not an infinite way of attacking. All attacks travel on one of the 9 planes, all that really needs to be done is to identify which plane the attack is comming in on and have an understanding of which plane the defender needs to use to instersect the attack. The self defense techniques already have the answer built in on intersection and targeting as well as zone cancellation. Some techniques have a path of action for the intial block such as sword of destruction. Because you are using a path your surface area is greater for intersection to a strike to qz 1 traveling on a 6, 8 or even a number 1 plane. Your target is predertined therefore an attack to qz (quadrant zone) 1 can be met with an extended outward block on the number eight plane. Plane theory is referenced in book 4 Infinite Insights by Mr. Parker. The website below has a poster of the 9 planes if it is a point of interest to you.
Targeting is important as Kenpo deals in zone cancellation with structural breakdown. Pin point accuracy deals with precise targets, frequently to the nervous system or arteries to aid in structural breakdowns or complete the dismantlement of the oppponent by KO, strikedowns, sweeps, folding, locking and even rubbing nerves to break a grip. Any time you move you are on one or more of the nine planes and that covers the angle of insidence or the angle at which the target is struck. Sounds complicated but after the pavlovian instinct has been drilled into 1st nature it is easy because there is less to deal with knowing all attacks are traveling on one of the planes and all responses are traveling on the interseting plane for maximum results. Starblock or blocking set one is a pretty good place to examine plane theory with an attacker done as a 2 man exercise. Note: If your upward block does not transition from the number 1 plane to the number 7 plane you just might wear your upward block as a hat. Better than getting conked without reducing some force but still not optimum.
Have a nice day