Not a super in-depth list - maybe in the future as I mod the sounds myself. Can't remember if I even checked all the dir's for all the .SAP files, but it's a start.
UPDATE 12-31-11 - Updated some - not all :/ - of the weapons, thanks to Bottlecap for his help. Twas seriously considering releasing a weapons/zombie pack today, but I've run into trouble with sound converting - Sounds that sound awesome outside of the game in a sound editor/player for some reason sound extremely low quality when I insert them, so I'm going to hold back on that for a while.
CORE00.SAP - Leon Pain/Death Sounds
CORE01.SAP - Claire Pain/Death Sounds
CORE11.SAP - Chris Pain/Death Sounds
CORE12.SAP - Hunk Pain/Death Sounds
CORE13.SAP - Tofu Pain/Death Sounds
CORE14.SAP - Ada Pain/Death Sounds
CORE15.SAP - Sherry Pain/Death Sounds
CORE16.SAP - Title Screen Select "BioHazard 2"
CORE17.SAP - Title Screen Select "Resident Evil 2"
CORE18.SAP - 4th Survivor Select
CORE19.SAP - Tofu Select
CORE20.SAP - Extreme Battle Select
CORE21.SAP - Save Screen
CORE22.SAP - Inventory Screen
CORE32.SAP - Leon Death Sound
CORE33.SAP - Claire Death Sound
CORE34.SAP - Chris Death Sound
CORE35.SAP - Hunk Death Sound
CORE36.SAP - Tofu Death Sound
CORE37.SAP - Ada Death Sound
CORE38.SAP - Sherry Death Sound
ENEMY00.SAP - Zombie Walk/Attack/Pain/Death Sounds
Code: Select all
1 Zombie Walk 2 Zombie Shuffle 3 Zombie Head Explode 4 Zombie Chewing 5 Zombie Falls 6 Zombie Acid Puke 7 Zombie Acid Hit? 8 Zombie Falling? 9 Zombie Head Punt 10 Zombie Head Squish? 11 Zombie Moan 12 Zombie Moan 13 Zombie Pain 14 Zombie Pain
ENEMY03.SAP - Same as Enemy00, but used for sewer zombies, so a few differences
ENEMY04.SAP - Same as Enemy00, but used for nekkid zombies, so a few differences
ENEMY05.SAP - Same as Enemy00, except the vocals are different
ENEMY06.SAP - Doggy Walk/Attack/Pain/Death Sounds
ENEMY07.SAP - Crows
ENEMY08.SAP - Lickers
ENEMY09.SAP - Same as Enemy08
ENEMY10.SAP - Bug sounds
ENEMY11.SAP - Spider sounds
ENEMY12.SAP - Mr. X (I think)
ENEMY13-15.SAP - Plant 43/Ivy
ENEMY16.SAP - Unknown - G-Babies?
ENEMY17.SAP - Scenario 1 Final Birkin Monster?
ENEMY18.SAP - Giant Moth
ENEMY19/20.SAP - Early Birkin Monster
ENEMY21.SAP - Final Birkin Blob Monster
ENEMY22.SAP - Mr.X on Skytram
ENEMY23.SAP - Mr. X on Train
ENEMY24.SAP - Not Sure
ENEMY25.SAP - Not Sure
ENEMY26.SAP - Final Mr. X Scenario 2 Battle?
ENEMY27.SAP - Moth Larvae
ENEMY28.SAP - Leon Pain/Death sounds
ENEMY29.SAP - Claire Pain/Death sounds
ENEMY30.SAP - Ada Pain/Death sounds, with a notable added gunshot
ENEMY31.SAP - Sherry Pain/Death sounds
ENEMY32-36.SAP - In each file, TWO sets of the same set of zombie sounds (see ENEMY00)
ENEMY37.SAP - Zombie sounds, with extra Ada pain/death sounds on the end
ENEMY38.SAP - Zombie sounds, with extra Sherry pain/death sounds on the end
ENEMY39-41.SAP - Same as ENEMY32 description.
ENEMY42.SAP - Zombie sounds for when the arms break through the window in the hall.
ENEMY43.SAP - Zombie sounds, Ada death sounds on the end, and another gunshot
ENEMY44.SAP - Zombie sounds with Sherry death sounds
ENEMY45-52.SAP - See ENEMY32
ENEMY53.SAP - Sewer Zombie sounds, with Ada pain/death sounds
ENEMY54.SAP - Sewer Zombie sounds, with Sherry pain/death sounds
ENEMY55/56.SAP - See ENEMY32
ENEMY59.SAP - G-Baby Boss
ENEMY60.SAP - Sounds like Mr. X/Sherry sounds
ENEMY61.SAP - Birkin and Sherry sounds
ENEMY62.SAP - Birkin attacking train/Ada sounds
ENEMY63.SAP - Birkin attacking train/Sherry sounds
ENEMY64.SAP - Birkin Train Fight with moth larvae at the end?
ENEMY65.SAP - Spiders in the sewer/Ada pain/death/gunshot
ENEMY66.SAP - Spiders in the sewer/Sherry pain/death
ENEMY67.SAP - Alligator? with Ada pain/death/gunshot
ENEMY68.SAP - Alligator? with Sherry pain/death
ENEMY69.SAP - Giant Moth
ENEMY70.SAP - Plant 43 with Ada p/d/gunshot sounds
ENEMY71.SAP - Plant 43 with Sherry p/d sounds
ENEMY72.SAP - Final Birkin Battle?
ENEMY98.SAP - See ENEMY43
ENEMY99.SAP - See ENEMY44
All FS** files are footsteps in various rooms
ROOM000.SAP - Inventory Box Sounds
ROOM101.SAP - Gun Shop
ROOM102.SAP - Alley Behind Gun Shop
ROOM103.SAP - **FORGOT TO WRITE THIS ONE DOWN >.<**
ROOM105.SAP - Locked (and unlocked) door - Scenario 2 Police Station Entrance?
ROOM106.SAP - Cabin sounds - Zombies breaking in, typewriter
ROOM108.SAP - Heliport Sounds
ROOM109.SAP - Crow Hallway
ROOM10A.SAP - Detonator/Explosives on Smashed Helicopter
ROOM10B.SAP - Attic Storage room (where the Red Jewels are used)
ROOM10C.SAP - 2F Statue Puzzle Hallway
ROOM10E.SAP - Not sure - has Birkin roar, chess key? click, radio beep
ROOM10F.SAP - Save room
ROOM110.SAP - Unsure
ROOM111.SAP - Clock Tower sounds
ROOM112.SAP - Library Sounds, including zombies breaking in through windows
ROOM113.SAP - Changing clothes/locked drawer sounds?
ROOM114.SAP - Locked/Unlocked door
ROOM115.SAP - Locked/Unlocked door - Stars Locker open sound?
ROOM116.SAP - Locked Door
ROOM117.SAP - Unknown - sounds like Mr. X running around
ROOM11C.SAP - Hunk/Tofu end on heliport?
ROOM200.SAP - Main Hall sounds - computer, Unicorn Puzzle, etc.
ROOM201.SAP - 1F 'Waiting Room' area with inventory box and locked desk
ROOM202.SAP - Locked/Unlocked room?
ROOM203.SAP - "Patrol Report" room - movable stepladder sounds
ROOM204.SAP - Shutter close/spark sounds, door lock/unlock, rest unknown
ROOM205.SAP - Zombies smashing through wood
ROOM206.SAP - Oil Painting Puzzle
ROOM207.SAP - Door sounds
ROOM208.SAP - Darkroom Saveroom Sounds
ROOM209.SAP - Door sounds
ROOM20A.SAP - Door sounds
ROOM20B.SAP - Locker sounds, rest unknown
ROOM20C.SAP - Interrogation room hallway
ROOM20D.SAP - Mayor's Office (torch/gear puzzle) sounds
ROOM20E.SAP - Unknown Glass Breaking
ROOM20F.SAP - Shutters Failing?
ROOM210.SAP - Locker
ROOM211.SAP - Underground Hallway
ROOM212.SAP - Weird drippy sound?
ROOM213.SAP - Electronic lock sounds
ROOM214.SAP - Armory sounds
ROOM215.SAP - Autopsy Room sounds
ROOM216.SAP - Meeting Ada sounds?
ROOM219.SAP - G-Baby bursting sounds?
ROOM21A.SAP - Kennel Sounds?
ROOM21A.SAP - Chess key puzzle room sounds?
ROOM21B.SAP - Chief's Room
ROOM300.SAP - Cheif's Hidden Lair
ROOM301.SAP - Walkway between Cheif/Sewer?
ROOM302.SAP - Splashes
ROOM303.SAP - Chess Key Puzzle Room?
ROOM304.SAP - Splashes/radar sound
ROOM306.SAP - Ada/Sherry Chemical Plant sounds
ROOM307.SAP - Other Chemical Plant sounds
ROOM308.SAP - Unknown... Monstery sounds
ROOM309.SAP - Unknown - Metal door?
ROOM30A.SAP - Splash/Move in Water
ROOM30B.SAP - More Chemical Plant Sounds?
ROOM30C/30D.SAP - Inventory rooms
ROOM400.SAP - Splashes/Center Bridge Moving sounds
ROOM401.SAP - Drippy and inventory sounds - presumably pre-sewer savepoint
ROOM402.SAP - Splashes
ROOM403.SAP - Save Room/Oil Lantern sounds - pre-sewer savepoint?
ROOM404.SAP - Leon Meets Annette
ROOM405.SAP - Splashes
ROOM407.SAP - Splashes and Wolf/Eagle Medal Puzzle Sounds
ROOM408.SAP - Center bridge room sounds
ROOM409.SAP - Ada meets Annette
ROOM40A.SAP - Alligator Room sounds
ROOM40C.SAP - Trash Room sounds?
ROOM40D.SAP - Upper Center Bridge Area?
ROOM403.SAP - Skytram Area
ROOM410.SAP - Splash sounds, with a Birkin roar
ROOM500.SAP - Inside Skytram?
ROOM501.SAP - Post-Skytram with Flare area
ROOM503.SAP - Pre-Train Saveroom
ROOM504.SAP - Train Pad
ROOM505.SAP - Leon Train Battle?
ROOM506.SAP - A single train sound
ROOM507.SAP - Scenario B Train Area (Mr.X smashes camera)
ROOM509.SAP - Hallway between Elevator/Power Room?
ROOM601.SAP - Elevator?
ROOM602.SAP - Unsure - a gunshot, some thuds, a power-up sound
ROOM603.SAP - I _think_ this is for the room with the scenario B box/elevator
ROOM604.SAP - Power Room? A few Ada/Sherry sounds, lava splash sounds, electric sparks
ROOM605.SAP - Switch/Elevator sounds
ROOM606.SAP - Locked door sound
ROOM607.SAP - Save Room
ROOM608.SAP - Main Fuse?
ROOM609.SAP - Locker sound
ROOM60A.SAP - Flamethrower/Gas Puddle Room
ROOM60B.SAP - Shutter switch
ROOM60C.SAP - Hallway between cold/fingerprint room sounds
ROOM60E.SAP - Vines - Ladder area?
ROOM610.SAP - G-Vaccine Machine room?
ROOM611.SAP - Not sure - Ada Death scene?
ROOM612.SAP - Save Room (with the Lab Map/Cameras)
ROOM613.SAP - Moth Room Computer System
ROOM614.SAP - Not sure
ROOM615.SAP - Lower Lab (with the weapons locker)
ROOM616.SAP - Not sure, card swipe and elevator sounds
ROOM617.SAP - Sounds like Scenario A Final Battle Elevator Room
ROOM700.SAP - Final Train Area?
ROOM701.SAP - Final Train Area?
ROOM702.SAP - Train Powering Up
ROOM703.SAP - Another Train Area
ROOM704.SAP - Train/Save Area
ROOM800.SAP - Misc Save Room?
WEAPON01.SAP - *Knife
WEAPON02.SAP - *VP70 sounds
WEAPON03.SAP - *Browning HP sounds (Thanks Bottlecap!)
WEAPON04.SAP - *Custom VP70 sounds (^^)
WEAPON05.SAP - *Magnum Sounds
WEAPON06.SAP - *Modified Magnum Sounds
WEAPON07.SAP - *Regular Shotgon sounds
WEAPON08.SAP - *Custom Shotgun Sounds
WEAPON09.SAP - Grenade Launcher (Exploding Rounds)
WEAPON10.SAP - Grenade Launcher (Flame Rounds)
WEAPON11.SAP - Grenade Launcher (Acid Rounds)
WEAPON12.SAP - Bowgun Sounds
WEAPON13.SAP - *Colt SAA Sounds
WEAPON14.SAP - Spark Shot
WEAPON15.SAP - SMG
WEAPON16.SAP - Flamethrower
WEAPON17.SAP - Rocket Launcher
WEAPON18.SAP - Gatling Gun
WEAPON19.SAP - * Beretta Sounds